Craft-able Staff Bands.
Posted: Thu Apr 25, 2019 11:03 pm
So, since swords are so well fleshed out, i had an idea for staves. There are already some banded staves, but they are only available in stores, I am suggesting giving artisans (or maybe general blacksmiths) the ability to craft bands of different kinds to attach to staves. Anyone can attach a band to a stave, however to do so they need, A staff of any kind that is not banded, 2 band types(differences between bands will give you a penalty for weapon balance and how many strikes you can get out of a weapon, this includes differences between band type, quality(Maybe?), and metal. This acts in part as a balancing tool, sure you can have two different kinds of bands for different situations, however, if you chose to do so, you will get less hits per round of combat, it also makes sense, if you have an iron band on one end, then a significantly heavier band on the other, your weapon will be less balanced, where as if you put two nearly identical bands on it, it will stay pretty well balanced. Another downside is it will add weight to a staff, and very likely make it unable to work with tactics dirty fighting, which I believe will help balance this out some.
The suggested band types are as follows:
Standard Band-Bludgeon damage (Slightly more than standard, and does alchemical damage depending on metal and target, eg iron band does alchemical damage to netherim.)-Forging Blunt
Spiked Band-Pierce damage(Does primarily pierce damage)-Forging Bladed
Bladed Band-(Some slash damage, some hack damage.)-Forging Bladed
Studded Band-Does mix of bludgeon and crush damage.)-Forging Blunt
These bands will overall make staves slightly more durable (As it helps keep staves from splitting I think) however, it will require both the stave and the bands to be maintained(I think druids can repair staves?) The bands can be removed from the staves, however doing so will damage the staff by varying amounts, this discourages trying to swap bands.
Note-A material like bloodglass will gain no bonus for the two blunt bands, however, will gain a damage bonus to spiked bands and bladed bands due to the rarity of bloodglass, and the more common durability. Even with bands staves should not have the same max damage as other specialized weapons.
I would say that if everyone can forge bands, artisans should be the only ones able to forge sunsteel, celestium, bloodglass and cobalt bands.
TLDR Pros and Cons
Pros:
More varied damage types.
Alchemical damage (Depending on material)
Higher durability and damage for staves.
(Shhhh...Nethrium stave bands)
Cons:
Possibly reduces amount of hits for staves
Removes the ability to use tactic dirty fighting due to weight.
Extra encumbrance (Minor)
Requires Maintenance from a blacksmith
I see staves getting a bit of attention, also, something to note, you would not be able to put these bands on elemancer staves, due to the interference dense objects have with magic.
These are just some ideas that may or may not be entirely realistic (But hey, it's low fantasy, so i think it could work). Any other ideas for something like this would be welcome!
The suggested band types are as follows:
Standard Band-Bludgeon damage (Slightly more than standard, and does alchemical damage depending on metal and target, eg iron band does alchemical damage to netherim.)-Forging Blunt
Spiked Band-Pierce damage(Does primarily pierce damage)-Forging Bladed
Bladed Band-(Some slash damage, some hack damage.)-Forging Bladed
Studded Band-Does mix of bludgeon and crush damage.)-Forging Blunt
These bands will overall make staves slightly more durable (As it helps keep staves from splitting I think) however, it will require both the stave and the bands to be maintained(I think druids can repair staves?) The bands can be removed from the staves, however doing so will damage the staff by varying amounts, this discourages trying to swap bands.
Note-A material like bloodglass will gain no bonus for the two blunt bands, however, will gain a damage bonus to spiked bands and bladed bands due to the rarity of bloodglass, and the more common durability. Even with bands staves should not have the same max damage as other specialized weapons.
I would say that if everyone can forge bands, artisans should be the only ones able to forge sunsteel, celestium, bloodglass and cobalt bands.
TLDR Pros and Cons
Pros:
More varied damage types.
Alchemical damage (Depending on material)
Higher durability and damage for staves.
(Shhhh...Nethrium stave bands)
Cons:
Possibly reduces amount of hits for staves
Removes the ability to use tactic dirty fighting due to weight.
Extra encumbrance (Minor)
Requires Maintenance from a blacksmith
I see staves getting a bit of attention, also, something to note, you would not be able to put these bands on elemancer staves, due to the interference dense objects have with magic.
These are just some ideas that may or may not be entirely realistic (But hey, it's low fantasy, so i think it could work). Any other ideas for something like this would be welcome!