Think dangerously
Posted: Thu Dec 20, 2018 7:49 pm
I've been thinking about a recent comment from a GM in chat that their least favorite activity is creating NPCs because inevitably somebody kills them to demontrate whatever. I have a two-part recommendation to handle that issue:
Part 1: <attack crowd>
This would work very similarly to steal crowd, and could likely use the same NPC generation mechanics. Once the command is sent, the NPC is generated and the attack and consequences are resolved after that. When someone wants to show off by killing a random townie, they can actually do that instead of killing an expertly crafted NPC with a name, family, tragic backstory, etc.
Part 2: <seek trainer skill>
This would have a chance to spawn a temporary NPC that could offer training in the desired skill for the normal (or possibly higher) price. Skills available would be via a white-list. Asking around about training in undesireable skills may harm your reputation. Whether interacted with or not, they then wander off and despawn similar to NPCs generated from steal crowd. Now there is less pressure to generate expertly crafted NPCs when the only real goal is to have a skill trainer available.
Part 1: <attack crowd>
This would work very similarly to steal crowd, and could likely use the same NPC generation mechanics. Once the command is sent, the NPC is generated and the attack and consequences are resolved after that. When someone wants to show off by killing a random townie, they can actually do that instead of killing an expertly crafted NPC with a name, family, tragic backstory, etc.
Part 2: <seek trainer skill>
This would have a chance to spawn a temporary NPC that could offer training in the desired skill for the normal (or possibly higher) price. Skills available would be via a white-list. Asking around about training in undesireable skills may harm your reputation. Whether interacted with or not, they then wander off and despawn similar to NPCs generated from steal crowd. Now there is less pressure to generate expertly crafted NPCs when the only real goal is to have a skill trainer available.