So, as a screen reader user I have movebrief turned on and this feature greatly helps by condensing the information that is most relevant when travelling. But the info it omits that is crucial when trying to travel quickly is the other possible exits other than, the cardinal directions. I mean the other possible visible exits shown when using the exits commands.
I think it would make good sense to include these other exits (e.g. "arch, gate, building,etc.") when using movebrief.
amending movebrief to show all visible exits
Return to “Feature Requests and Suggestions”
Jump to
- General
- ↳ General Announcements
- ↳ General Discussion
- ↳ Feature Requests and Suggestions
- ↳ Roleplaying Feedback and Shout-Outs
- ↳ Bug Reports
- ↳ Technical Stuff
- The World of Arad
- ↳ General world & lore discussion
- ↳ Culture
- ↳ Immortals
- ↳ Races
- ↳ The Church of Light
- ↳ Tse Gaiyan
- ↳ Crackpot Theories
- Guilds
- ↳ General Guild Discussion
- ↳ Artisans
- ↳ Brotherhood of the Fist
- ↳ Dwaedn Wyr
- ↳ The Elemancers
- ↳ Knights Templar
- ↳ Mercenaries
- ↳ Monastic Order
- ↳ Mummers
- ↳ Rook Parlour
- ↳ Snowpine Lodge
- ↳ Udemi
- ↳ Utasa
- ↳ Wardens of the Grove
- ↳ Wyrvardn
- Hunting and Combat
- ↳ General Hunting and Combat
- ↳ Hunting Areas
- ↳ Weapons
- ↳ Armor
- ↳ Creatures
- Areas, Towns, & Outposts
- ↳ General Areas
- ↳ Shadgard
- ↳ Corvus Outpost
- ↳ Mistral Lake
- ↳ Haiban (No Longer)
- Magic
- ↳ General Magic Discussion
- ↳ Elemancy
- ↳ Thaumaturgy
- ↳ Sorcery
- ↳ Druidry
- Professions
- ↳ General Professions
- ↳ Metalworking
- ↳ Bowyering/Fletching
- ↳ Carpentry
- ↳ Cooking
- ↳ Farming
- ↳ Fishing
- ↳ Lapidary
- ↳ Leathercrafting
- ↳ Locksmithing
- ↳ Logging
- ↳ Mining
- ↳ Picking Pockets
- ↳ Pottery
- ↳ Stonecrafting
- ↳ Woodworking
- Events
- ↳ General Events
- ↳ Player-Organized Events
- In-Character
- ↳ Character Stories & Histories
- ↳ General IC Discussion
- Socialization/Off Topic
- ↳ General Socialization