Fight strategy and rotations
Posted: Fri Dec 15, 2017 4:29 pm
I remember a browser game that I played which had something like a battle rotation. This was move that the player would use automatically when certain conditions were met. For example the image below shows some mechanics.
With application to Clok the following can be substituted
Activity: how much stamina do you commit to your attacks (more stamina add a % or flat boost to hit rolls)
Style: would be your tactics (offense, defense, etc)
Aim: is usual where you would focus your attack (or none if you don't want to)
Defending: would be something like a negative modifier for the opponent if the attack a specific spot. (e.g if you are on the ground you would defend your head, or your legs if you want to get up)
Bloodlust: would be a value that you can set which would increase your attack or damage at the cost of taking more damage from the opponent
The conditionals (to start off) would be like the following
Opponent has lower stamina than you
Opponent's <part> is damaged
Opponent is on the ground
Opponent is stunned
Opponent is off balance
You parried an attack (has a chance to make an opponent go off balance)
You dodged an attack (increase the chance for the next attack to hit)
You blocked an attack (increase the amount of stamina consumed by your attacker for the blocked attack)
Player can then switch between fight strategies during combat with the "battle strategy <#>" command which extends the normal "battle" command
Look forward to your feedback.
Players can then set up fight strategy sets.
With application to Clok the following can be substituted
Activity: how much stamina do you commit to your attacks (more stamina add a % or flat boost to hit rolls)
Style: would be your tactics (offense, defense, etc)
Aim: is usual where you would focus your attack (or none if you don't want to)
Defending: would be something like a negative modifier for the opponent if the attack a specific spot. (e.g if you are on the ground you would defend your head, or your legs if you want to get up)
Bloodlust: would be a value that you can set which would increase your attack or damage at the cost of taking more damage from the opponent
The conditionals (to start off) would be like the following
Opponent has lower stamina than you
Opponent's <part> is damaged
Opponent is on the ground
Opponent is stunned
Opponent is off balance
You parried an attack (has a chance to make an opponent go off balance)
You dodged an attack (increase the chance for the next attack to hit)
You blocked an attack (increase the amount of stamina consumed by your attacker for the blocked attack)
Player can then switch between fight strategies during combat with the "battle strategy <#>" command which extends the normal "battle" command
Look forward to your feedback.
Players can then set up fight strategy sets.