Battle trance, transformations, and stacking effects
Posted: Tue Dec 12, 2017 10:36 pm
I'm not sure if the game already has them (since I'm a new player) but the following should add some flavor to combat.
With a skill the user would be able to transform themselves into a animal, creature, or being and engages the enemy until the enemy dies. The attack from the transformation will have different types and buffs.
For example, you can transform into a thunder lion or something and as you claw, bite, swipe, pounce, crush, etc you have a chance to do extra thunder damage. Or transform in to a shadow viper and constrict, poison, bite, wrap your enemies and dodge by fading into the shadows.
Of course, each transformation will have its own weakness (whether they are elemental or species related. E.g some weapons would deal more damage to ethereal creatures)
Battle trance skills is another one where as you keep fighting an enemy and become more injured or tired you gain bonuses as long as you are engaged with the same opponent. This could come in the form of increase in dodge, parry, counter chance, and damage mitigation.
As for stacking effects skills, there could be something like infusions where whenever you hit an enemy you would mark them with runes, curses, or debuff, and there would be skills that would deal damage based on how many marks, or consumes the marks to deal status effects or burst damage on an active skill (to balance things there should only allow to be one "mark" per body part)
I look forward to your feedback on the suggestions above.
With a skill the user would be able to transform themselves into a animal, creature, or being and engages the enemy until the enemy dies. The attack from the transformation will have different types and buffs.
For example, you can transform into a thunder lion or something and as you claw, bite, swipe, pounce, crush, etc you have a chance to do extra thunder damage. Or transform in to a shadow viper and constrict, poison, bite, wrap your enemies and dodge by fading into the shadows.
Of course, each transformation will have its own weakness (whether they are elemental or species related. E.g some weapons would deal more damage to ethereal creatures)
Battle trance skills is another one where as you keep fighting an enemy and become more injured or tired you gain bonuses as long as you are engaged with the same opponent. This could come in the form of increase in dodge, parry, counter chance, and damage mitigation.
As for stacking effects skills, there could be something like infusions where whenever you hit an enemy you would mark them with runes, curses, or debuff, and there would be skills that would deal damage based on how many marks, or consumes the marks to deal status effects or burst damage on an active skill (to balance things there should only allow to be one "mark" per body part)
I look forward to your feedback on the suggestions above.