So, I understand the logistics of not being able to take horses and wagons down long corridors in buildings, but right now, wagons aren't very useful if you want to use workshops. For my artisan character, I use the public facilities, which is fine for the most part, but that's one out of three cubbies filled that someone else can't use when I can rent a workshop, and store stuff in the crates. I'd like to be bale to use wagons in some regard then, so maybe, could we have a system where if you have a wagon pulled up outside the building, you can request apprentices to haul your stuff from the wagon into your rented workshop. Since fetch and carry tasks are some of what apprentices do IRl, I don't find this to be too much a stretch, and think its a decent compromise between what we have now, and a system where I could utilize my wagon with the workshop. Yes, I know I could also get a hand cart, but I'm a smith, not a cart puller.
Any ideas / opinions welcome, but I would really like for something to be done so I can use the facilities in a way that would make sense for my character.
Wagons & workshops
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Re: Wagons & workshops
Wagons are intentionally prohibited from the workshops because I don't want people using them for permanent wagon storage.
I really like the idea of the fetch and cary system though. Not sure when I'll be able to get around to implementation, but it's definitely something I can see in CLOK.
I really like the idea of the fetch and cary system though. Not sure when I'll be able to get around to implementation, but it's definitely something I can see in CLOK.
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[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!