Give us tools to drive our own events
Posted: Mon Jul 25, 2016 5:34 pm
I was going to bump one of my Dunwyr request threads for the GMs but then I thought it might be better to make a more general and public post. Another GM has resigned. The dev is overworked IRL. We see little hide nor hair of most of the other GMs. What is probably going on is life just being what it is, and GMs being real busy. That's okay. It happens. But it leads me to this request: Give us more tools to drive our own events, so we don't have to nag you guys all the time for little things.
I don't mean sophisticated and world changing tools where we're all mini GMs. I just mean things like, for example, the corpse spikes. Those are cool, something some players can use to run their own events that demand attention and action but don't require the GMs (at least I don't think they do, do they?). Give us more stuff like that. Let people put up their own signs, let other people chop those signs down. Let people paint things on the rocks in the area, and others can wash that away. Let sorcerers grow those wraith plants in the wilderness or haunt a room with a mini bone charm that just makes it feel creepy. Let druids and Dwaedn Wyr place wooden totems. Let monks and templar consecrate an area with a simple wilderness shrine of stacked rocks topped with a sacred candle or something.
None of these things actually do anything. It's just an object in a room, and all of them can be destroyed pretty easily by other PCs. They don't give any advantages or disadvantages. The only purpose they would serve would to provide tools for us to use to help drive our own RP events and stories when we need them. I think things like this could really help CLOK, especially with our dynamic we have with PC conflict. Imagine the bad guys staking claim over more and more of the wilderness with their wraith plants and staked corpses and all. Then the good guys come in to clean it out, and claim some area with their own things, or being good guys not claim it, but show that it's under their protection. The turf war thing is just one potential application, and probably not the best example. And the GMs already know all my ideas for the Dunwyr, which I won't share here but they follow the same idea.
My specific ideas might suck. Does anyone else have any ideas that we can tempt the GMs with to give us more RP tools to drive our own stories?
I don't mean sophisticated and world changing tools where we're all mini GMs. I just mean things like, for example, the corpse spikes. Those are cool, something some players can use to run their own events that demand attention and action but don't require the GMs (at least I don't think they do, do they?). Give us more stuff like that. Let people put up their own signs, let other people chop those signs down. Let people paint things on the rocks in the area, and others can wash that away. Let sorcerers grow those wraith plants in the wilderness or haunt a room with a mini bone charm that just makes it feel creepy. Let druids and Dwaedn Wyr place wooden totems. Let monks and templar consecrate an area with a simple wilderness shrine of stacked rocks topped with a sacred candle or something.
None of these things actually do anything. It's just an object in a room, and all of them can be destroyed pretty easily by other PCs. They don't give any advantages or disadvantages. The only purpose they would serve would to provide tools for us to use to help drive our own RP events and stories when we need them. I think things like this could really help CLOK, especially with our dynamic we have with PC conflict. Imagine the bad guys staking claim over more and more of the wilderness with their wraith plants and staked corpses and all. Then the good guys come in to clean it out, and claim some area with their own things, or being good guys not claim it, but show that it's under their protection. The turf war thing is just one potential application, and probably not the best example. And the GMs already know all my ideas for the Dunwyr, which I won't share here but they follow the same idea.
My specific ideas might suck. Does anyone else have any ideas that we can tempt the GMs with to give us more RP tools to drive our own stories?