Maybe to complex, or to much demand given the current workload on staff but....
Why not have an area of the game capped at 2500, that area is where all the events and major storyline takes place. Then have a separate area where you can pass the cap and climb unlimited, the moment you cross back though you're softcapped back to 2500.
Skill cap 'area' and free for all area
Skill cap 'area' and free for all area
Vitello - Ton - Shirinya - Alwaren
Re: Skill cap 'area' and free for all area
The skill cap should be over 9000.
Re: Skill cap 'area' and free for all area
Vitello, There is already such a separate area in existence. I often refer to it as "another MUD".Vitello wrote:Maybe to complex, or to much demand given the current workload on staff but....
Why not have an area of the game capped at 2500, that area is where all the events and major storyline takes place. Then have a separate area where you can pass the cap and climb unlimited, the moment you cross back though you're softcapped back to 2500.
Last edited by Kent on Mon Jun 06, 2016 4:33 pm, edited 1 time in total.
- Kent "Gunney" Gunderman
A dirty woodsman frowns at you and suggests you return after getting cleaned up.
Helpful tips, commands, and hints for new CLOKers: viewtopic.php?f=6&t=2367&p=12822#p12822
A dirty woodsman frowns at you and suggests you return after getting cleaned up.
Helpful tips, commands, and hints for new CLOKers: viewtopic.php?f=6&t=2367&p=12822#p12822
Re: Skill cap 'area' and free for all area
But seriously, if such an area existed within CLOK, what good would it be to anyone?
- Kent "Gunney" Gunderman
A dirty woodsman frowns at you and suggests you return after getting cleaned up.
Helpful tips, commands, and hints for new CLOKers: viewtopic.php?f=6&t=2367&p=12822#p12822
A dirty woodsman frowns at you and suggests you return after getting cleaned up.
Helpful tips, commands, and hints for new CLOKers: viewtopic.php?f=6&t=2367&p=12822#p12822
Re: Skill cap 'area' and free for all area
I understand your suggestion and, while I think it's an interesting concept, I don't really feel that it would fit with the spirit of CLOK. I'm trying my hardest to make CLOK not about grinding numbers. That's why we just recently made the grind so much less significant.
IF it ever happened (which it probably won't), it'd be many years down the road. There's so much awesome content we can add for the 0 to 2500 range.
IF it ever happened (which it probably won't), it'd be many years down the road. There's so much awesome content we can add for the 0 to 2500 range.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!