Skill cap 'area' and free for all area

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Vitello
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Skill cap 'area' and free for all area

Post by Vitello »

Maybe to complex, or to much demand given the current workload on staff but....


Why not have an area of the game capped at 2500, that area is where all the events and major storyline takes place. Then have a separate area where you can pass the cap and climb unlimited, the moment you cross back though you're softcapped back to 2500.
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Jaster
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Re: Skill cap 'area' and free for all area

Post by Jaster »

The skill cap should be over 9000.
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Kent
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Re: Skill cap 'area' and free for all area

Post by Kent »

Vitello wrote:Maybe to complex, or to much demand given the current workload on staff but....


Why not have an area of the game capped at 2500, that area is where all the events and major storyline takes place. Then have a separate area where you can pass the cap and climb unlimited, the moment you cross back though you're softcapped back to 2500.
Vitello, There is already such a separate area in existence. I often refer to it as "another MUD".
Last edited by Kent on Mon Jun 06, 2016 4:33 pm, edited 1 time in total.
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Kent
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Re: Skill cap 'area' and free for all area

Post by Kent »

But seriously, if such an area existed within CLOK, what good would it be to anyone?
- Kent "Gunney" Gunderman


A dirty woodsman frowns at you and suggests you return after getting cleaned up.

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Jirato
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Re: Skill cap 'area' and free for all area

Post by Jirato »

I understand your suggestion and, while I think it's an interesting concept, I don't really feel that it would fit with the spirit of CLOK. I'm trying my hardest to make CLOK not about grinding numbers. That's why we just recently made the grind so much less significant.

IF it ever happened (which it probably won't), it'd be many years down the road. There's so much awesome content we can add for the 0 to 2500 range.
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