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New Urban hunting ground
Posted: Wed Apr 20, 2016 9:40 am
by Lun
Since Tarueka was cleared out, there hasn't really been an urban hunting area like Town of Tarueka. It'd be nice to get a replacement hunting ground!
Re: New Urban hunting ground
Posted: Wed Apr 20, 2016 11:25 pm
by sona
+1 this - it might give some people a reason to consider urban stealth as slightly worth while if it's a good urban area, with a range of difficulty in both stealth checks and danger.
Re: New Urban hunting ground
Posted: Mon Apr 25, 2016 11:58 am
by Bryce
Corvus Outpost would work.
Re: New Urban hunting ground
Posted: Mon Apr 25, 2016 4:46 pm
by sona
overhunted by Dunwyr already?
Re: New Urban hunting ground
Posted: Tue Apr 26, 2016 2:10 pm
by Akila
Shadgard is a better option. More things to hunt.
Re: New Urban hunting ground
Posted: Tue Apr 26, 2016 5:07 pm
by Dorn
Better loot too. Hear them firearms pawn for a good amount.
Re: New Urban hunting ground
Posted: Tue Apr 26, 2016 9:18 pm
by Makkah
sona wrote:overhunted by Dunwyr already?
Didn't I kill all of them off already?
Re: New Urban hunting ground
Posted: Wed Apr 27, 2016 7:02 am
by Bryce
Dorn wrote:Better loot too. Hear them firearms pawn for a good amount.
True. Raiding Corvus is like looting a hobo camp.
Re: New Urban hunting ground
Posted: Wed Apr 27, 2016 10:43 am
by Dorn
Bryce wrote:Dorn wrote:Better loot too. Hear them firearms pawn for a good amount.
True. Raiding Corvus is like looting a hobo camp.
Pretty much. Nethrium stuff never really keep much in their pockets.
Re: New Urban hunting ground
Posted: Fri Apr 29, 2016 5:58 pm
by Skjotur
sona wrote:overhunted by Dunwyr already?
That's right. Don't poach in my hunting area.
Makkah wrote:Didn't I kill all of them off already?
I was thinking the same about Coalition. They're like cockroaches. Think you've gotten rid of them and then you find another filthy nest.
Re: New Urban hunting ground
Posted: Fri Apr 29, 2016 10:30 pm
by sona
Skjotur wrote: I was thinking the same about Coalition. They're like cockroaches. Think you've gotten rid of them and then you find another filthy nest.
We thought about using smoke wolf's pelt as a throw rug, but decided it was too ugly to grace our civilized buildings. It might be ok for some Dunwyr mud hut though?
Re: New Urban hunting ground
Posted: Sat Apr 30, 2016 7:57 am
by Skjotur
sona wrote:We thought about using smoke wolf's pelt as a throw rug, but decided it was too ugly to grace our civilized buildings. It might be ok for some Dunwyr mud hut though?
Typical Coalition ignorance. You can't skin a smoke wolf, and Dunwyr live in tents, not huts. Next you'll be saying we kidnap your children and make them one of us. Never mind, that one is true.
Re: New Urban hunting ground
Posted: Sat Apr 30, 2016 11:40 am
by preiman
new story idea, Dunwyr kidnap maric, and brainwash him into becomeing one of them.
Re: New Urban hunting ground
Posted: Sat Apr 30, 2016 12:33 pm
by Dorn
preiman wrote:new story idea, Dunwyr kidnap maric, and brainwash him into becomeing one of them.
And Dorn. Dorn and Maric end up working together, twin Harbingers of Smoke clad in armor and mounted on warhorses.
They're both killed by a single stealther. Their reign of terror ends.
Edit for Query: Should Templar group abilities actually effect Tainted-individuals positively? They're Thaum-based, aren't they even if a lot of them can be used without channeling?
Re: New Urban hunting ground
Posted: Sat Apr 30, 2016 12:45 pm
by preiman
it's my understanding that they actually aren't quite the same thing as the light. and i figure since it's sort of a way to ask the emortals for assistence, that they should work on anyone the templar wishes they do. I might be misunderstanding how it works though.
Re: New Urban hunting ground
Posted: Sat Apr 30, 2016 12:57 pm
by Dorn
preiman wrote:it's my understanding that they actually aren't quite the same thing as the light. and i figure since it's sort of a way to ask the emortals for assistence, that they should work on anyone the templar wishes they do. I might be misunderstanding how it works though.
Interesting, fair enough and neat. More akin to a prayer like some of the Harbinger abilities then.
Re: New Urban hunting ground
Posted: Sat Apr 30, 2016 5:09 pm
by preiman
Need to get back on, maric and dorn cutting each-other up was always fun.
Re: New Urban hunting ground
Posted: Sat Apr 30, 2016 5:45 pm
by Dorn
preiman wrote:Need to get back on, maric and dorn cutting each-other up was always fun.
I no longer play. Find yourself another villain!
Re: New Urban hunting ground
Posted: Sat Apr 30, 2016 9:12 pm
by preiman
Sad. You were one of the few I never knew if I'd beat, and one of the few who didn't get mad if I did. Oh well, there will be new monsters to strike down. I hope you're having fun with other games.