Discussion: Nether Taint
Posted: Fri Jan 15, 2016 3:37 pm
Hey all y'all! Wanted to hold a discussion about nether tainted individuals and to what extent ferrous metals should affect them. This has been a bit of a longstanding problem, but it's early alpha so whatever.
As Kent and Amerine brought up, the actual blade of the weapon isn't touching the tainted individual. To what extent does the influence of ferrous metals have on tainted or nethrim? Another example is metal doors or objects i.e. ladders, doors, stairs. Tainted individuals can't approach or use them, even while wearing thick gloves or boots.
Could a glove-boot-hilt check be incorporated to determine whether or not a tainted gets hit with alchemical burns from approaching it? Or is this a 'balance' measure to counter the effects of being tainted?
Discussion go!
Oh, the feature request is to check the hilt of weapons for material. It's my understanding that the reason why weapons currently burn is because the weapon blade determines the attribute-- Hence why an iron spear with a bronze shaft burns to the touch. Would checking for a bronze-hilt be difficult to code in? (I think so...)
'Touching' any ferrous metals (iron and steel for the sake of this discussion) causes an tainted individual to immediately drop it and suffer damage. This includes iron bladed, bronze hilted weapons. Spears included! Tiny bit of metal at the tip, loooong pole.17:22:17 [CHAT - Mukluk Kent "Gunney" Gunderman]: anyone else think a tainted person's effect from touching a ferrous weapon
should be based on the material of the hilt or haft, not of the blade or head?
17:22:49 [CHAT - Turkeyslayer Amerine]: No, because it's the blade or the head that does the hitting, not the hilt or haft.
17:22:49 [CHAT - Mukluk Kent "Gunney" Gunderman]: much in the way a normal person can hold a lit torch and not be burned?
As Kent and Amerine brought up, the actual blade of the weapon isn't touching the tainted individual. To what extent does the influence of ferrous metals have on tainted or nethrim? Another example is metal doors or objects i.e. ladders, doors, stairs. Tainted individuals can't approach or use them, even while wearing thick gloves or boots.
Could a glove-boot-hilt check be incorporated to determine whether or not a tainted gets hit with alchemical burns from approaching it? Or is this a 'balance' measure to counter the effects of being tainted?
Discussion go!
Oh, the feature request is to check the hilt of weapons for material. It's my understanding that the reason why weapons currently burn is because the weapon blade determines the attribute-- Hence why an iron spear with a bronze shaft burns to the touch. Would checking for a bronze-hilt be difficult to code in? (I think so...)