"Yell"ing into another room?
Posted: Sat Oct 10, 2015 4:31 pm
I was thinking how fun and useful it would be if there was a shouting feature where someone's say in one room could be heard in another because they were shouting!
For example:
Bob writes: yell There's a snake in my boot!
Anyone in the same room as Bob would see: Bob yells, "There's a snake in my boot!"
Anyone who is one room north/east/south/west/up/down/etc. of where Bob yelled would see: Someone to the north/east/south/west/etc. can be heard shouting, "There's a snake in my boot!"
I understand that this is very unlikely in the wilderness since each room is supposed to convey a distance of one league, but would this be something possible for interior rooms? I know there have been a few instances where a "yell" might have been useful, like--to give a super simple example--if someone was knocking on the door and my character wanted to shout something so the person on the other side of the door could hear, rather than using the network, which is a public channel. It also seems plausible that some ruckus happening down the hall could be heard from an adjacent room.
For example:
Bob writes: yell There's a snake in my boot!
Anyone in the same room as Bob would see: Bob yells, "There's a snake in my boot!"
Anyone who is one room north/east/south/west/up/down/etc. of where Bob yelled would see: Someone to the north/east/south/west/etc. can be heard shouting, "There's a snake in my boot!"
I understand that this is very unlikely in the wilderness since each room is supposed to convey a distance of one league, but would this be something possible for interior rooms? I know there have been a few instances where a "yell" might have been useful, like--to give a super simple example--if someone was knocking on the door and my character wanted to shout something so the person on the other side of the door could hear, rather than using the network, which is a public channel. It also seems plausible that some ruckus happening down the hall could be heard from an adjacent room.