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Pluginstats

Posted: Fri Sep 25, 2015 11:41 am
by Dorn
I'm not sure how much this is kept updated these days, but would it be possible to add "Travel Time" to it?

Also, Riln doesn't seem to update properly when coin is deducted or added. I've noticed it happening when paying for training, or looting riln from corpses for two things that come to mind immediately.

Re: Pluginstats

Posted: Fri Sep 25, 2015 11:44 am
by Jirato
It was determined that sending the exact amount of coin you have every second could be used as a "pickpocket detector" and was not a fair mechanic. The coin will only update when you type wealth or make a deposit or withdrawal from the bank.

I'll point Noctere to this thread about the travel time request. are you using the MUSHclient plugin or the Mudlet plugin?

Re: Pluginstats

Posted: Fri Sep 25, 2015 11:47 am
by Dorn
I use Cmud, don't use the official plugins.

But fair enough on the riln. That actually makes sense.

Re: Pluginstats

Posted: Fri Sep 25, 2015 11:52 am
by Jirato
Well, then, which version are you using for pluginstats?

Pluginstats 1, 2, 3, or 4?

Re: Pluginstats

Posted: Fri Sep 25, 2015 11:55 am
by Dorn
Well now, I didn't realize there were different versions! Looks like I've been using version 1. Might have to ignore this while I go through the other versions to see what is going on with them.

Re: Pluginstats

Posted: Fri Sep 25, 2015 12:05 pm
by Jirato
Feel to take a look at the others and see if they have travel time, I'm not sure off the top of my head.

Version 3 and Version 4 require a very specific output format that is parsed in the Mudlet plugin, I'm not sure how easily they can be modified without forcing all the existing Mudlet users to redownload/update, which we'd rather not do unless we really have to.

Adding/changing the text in version 1 is pretty straightforward, it's just a matter of if we want to add even more stuff to it or not. It's already kinda a lot, but since we have an RT counter, a TT counter kinda does make sense too.

I dunno, Noctere's the expert with this.

Re: Pluginstats

Posted: Fri Sep 25, 2015 3:41 pm
by Noctere
A travel time output was considered at one time but after some discussion we decided not to include it. This includes all the pluginstats versions 1-4.

If I might ask, why would you like a travel time counter? It is easy enough to que up a direction and doing so always gives you an idea of how long you have left to wait.

Re: Pluginstats

Posted: Fri Sep 25, 2015 3:48 pm
by Dorn
Basically just to avoid some redundancy checks with traveling. Timing is always off with created counters, but with it linked to the server, I can ensure it is spot on.

And beyond that, it also lets me know just how many bandage attempts I can make before I have to move on when I'm traveling injured.