Herbalism skill gains

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Sneaky
Member
Posts: 479
Joined: Tue Jun 17, 2014 10:43 am

Herbalism skill gains

Post by Sneaky »

I didn't see an herbalism board so decided to post it here.
I think perhaps herbalism skill gains should be looked at once more. I'll explain my reasoning below.
Today I made 80 poultices, I was only to complete about 1.6 of the required 2.5 for the lesson. I think this is a rather harsh rate of skillgain as the process of collecting the herbs is time consuming, and even the creating of the poultices can be as well.
I'll break it down below.
Assuming that you're in an area that only grows comfry and arnica and has a limitless supply of it to be forage and that each roll is successful, it would take you 800 seconds to collect 80 pieces of each. Then assuming it takes 5 seconds to grind 4 samples, it would take you another 1000 seconds to complete this process. Then it would take you another 400 seconds to make each poultice, resulting in a total of 2200 seconds which converts to about 36 minutes.
Keep in mind that after 70 skill points in herbalism you do not gain anything from foraging, and that what's described above is the very least possible amount of time you would spend doing this. More realisticly it would take you about an hour to an hour and a half to complete the above sinario if that.
I understand that more herbs and therefor more possibility for skill gains are on their way, but in the mean time could grinding herbs be reconsidered for skill gains? As I understand it, the original reason why it was removed was because one or two players discovered a bug that allowed them to grind herbs indefinitly resulting in endless skill gains. Why couldn't this bug be fixed and allow players to gain skills from grinding once more? If I'm wrong about the reason why it was removed I apologize, but would still like to know why.
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Jirato
GM
Posts: 3049
Joined: Sat Apr 14, 2012 12:17 pm

Re: Herbalism skill gains

Post by Jirato »

Herbalism as it is now is far from final. We have an active project to re-evaluate skill gains, introduce new herbs, and add new abilities. This, however, is going to take quite a bit of time.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!
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