Some ideas about effects and archery
Posted: Sat Aug 08, 2015 10:10 pm
Hello!
I'm not sure if some of these already existed in the mud itself, if not, might worth noting :
Poison arrow : we have fire arrow ( which i never try myself), and we have some abilities for archery, what about poison arrow? Does it exist now? Expert rangers generally use poison arrows to put their enimies down quicker, and there're mmany types of poison, each type gives unique effect based on ingrediants. It's not just common for herbalist to brew this kind of weapon-appliable poison, it's common among hunters, especially trappers and rangers as well. And it's actually not just with arrows, in some culture, actually in most culture, they apply poison to bladed weapons too.
Nausea effect : the cause could be from various things, poison and random sickness included (though sickness hasn't been implimented to Clok yet). This effect, though not prevent you from eating, can reduce your fullness ranked from mildly to scignificantly.
Insanity : sometimes mind plays trick! I know there're some state of frenzy in Clok, such as battle fury and stuff, but this is a little diffrent. The effect can trigger random action, for a random amount of time, and the cause shouldn't be from fighting frenzy or anything. Imagine someone plays that stupid fearsome thing on you, over and over and over. No matter how high your conciousness and sanity is, you'll end up being scared, or even scare the crap out of yourself as if the scarry thing was there. Sometimes you ejust do random things, like grab a branch and make wooden sword out of it, and think it's the legendary mighty sword you'll use to fight something,then you cool down and find out what you were doing (this is kinda a little fun, though),.It should cloud your mind for a while. Sorcerers soul abilities should trigger people this way pretty well, unless you have some kind of mind resistance (which I don't think anyone has, except mummers).
Some other ideas :
Wiki and help file update : I remember asking on question hundred times about the ability to forge bodkin arrowhead, and got no reply at all. Even now I still don't know. It would be cool to have a wiki page explaining stuff like this, rather than that outdated forging thingy which doesn't seem to help at all. The healing book sold in the herbal shop should be updated as well, as it stated emberberries being used in healing process, but it's not anymore, or at least not from what i've heard of.
Pets or companions : it might, or might not be added to Clok. I just dropped it here cause I can't come up with anything more, haha. (actualy because I love my towerred snowy friend too much to just pass it on, haha).
I'm not sure if some of these already existed in the mud itself, if not, might worth noting :
Poison arrow : we have fire arrow ( which i never try myself), and we have some abilities for archery, what about poison arrow? Does it exist now? Expert rangers generally use poison arrows to put their enimies down quicker, and there're mmany types of poison, each type gives unique effect based on ingrediants. It's not just common for herbalist to brew this kind of weapon-appliable poison, it's common among hunters, especially trappers and rangers as well. And it's actually not just with arrows, in some culture, actually in most culture, they apply poison to bladed weapons too.
Nausea effect : the cause could be from various things, poison and random sickness included (though sickness hasn't been implimented to Clok yet). This effect, though not prevent you from eating, can reduce your fullness ranked from mildly to scignificantly.
Insanity : sometimes mind plays trick! I know there're some state of frenzy in Clok, such as battle fury and stuff, but this is a little diffrent. The effect can trigger random action, for a random amount of time, and the cause shouldn't be from fighting frenzy or anything. Imagine someone plays that stupid fearsome thing on you, over and over and over. No matter how high your conciousness and sanity is, you'll end up being scared, or even scare the crap out of yourself as if the scarry thing was there. Sometimes you ejust do random things, like grab a branch and make wooden sword out of it, and think it's the legendary mighty sword you'll use to fight something,then you cool down and find out what you were doing (this is kinda a little fun, though),.It should cloud your mind for a while. Sorcerers soul abilities should trigger people this way pretty well, unless you have some kind of mind resistance (which I don't think anyone has, except mummers).
Some other ideas :
Wiki and help file update : I remember asking on question hundred times about the ability to forge bodkin arrowhead, and got no reply at all. Even now I still don't know. It would be cool to have a wiki page explaining stuff like this, rather than that outdated forging thingy which doesn't seem to help at all. The healing book sold in the herbal shop should be updated as well, as it stated emberberries being used in healing process, but it's not anymore, or at least not from what i've heard of.
Pets or companions : it might, or might not be added to Clok. I just dropped it here cause I can't come up with anything more, haha. (actualy because I love my towerred snowy friend too much to just pass it on, haha).