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General Ability Ideas: First Aid & Herbalism

Posted: Mon Aug 03, 2015 5:51 pm
by Mist
Being a character that is focused strongly on herbalism and first aid for healing and general character concept, I've have a few ideas/suggestions:

First Aid Basics: Weights the first aid roll for better first aid results or simply adds a flat bonus time to the length of time bandages will remain tight and not become too loose and fall off.

Healer Focus/Mastery (whatever you want to call it): Requires First Aid Basics and Herbalism Focus. Provides a 5% (or whatever bonus percentage you feel would be most balanced) boost to healing rate for untreated bandages and 10% (or again balanced percentage) boost to healing rate for poultice treated bandages. Perhaps it could also provide a reduced RT for bandaging and preparing poultices.

Re: General Ability Ideas: First Aid & Herbalism

Posted: Mon Aug 03, 2015 6:16 pm
by Mist
Also, a feature for First Aid which would be very useful would be an Auto Bandage feature. Such as: Auto Bandage (Character Name or Me). This would automatically bandage the target character as long as there are wounds to be bandaged and appropriate bandages in a worn container. This is very low priority but would be a very nice feature.