General Ability Ideas: First Aid & Herbalism
Posted: Mon Aug 03, 2015 5:51 pm
Being a character that is focused strongly on herbalism and first aid for healing and general character concept, I've have a few ideas/suggestions:
First Aid Basics: Weights the first aid roll for better first aid results or simply adds a flat bonus time to the length of time bandages will remain tight and not become too loose and fall off.
Healer Focus/Mastery (whatever you want to call it): Requires First Aid Basics and Herbalism Focus. Provides a 5% (or whatever bonus percentage you feel would be most balanced) boost to healing rate for untreated bandages and 10% (or again balanced percentage) boost to healing rate for poultice treated bandages. Perhaps it could also provide a reduced RT for bandaging and preparing poultices.
First Aid Basics: Weights the first aid roll for better first aid results or simply adds a flat bonus time to the length of time bandages will remain tight and not become too loose and fall off.
Healer Focus/Mastery (whatever you want to call it): Requires First Aid Basics and Herbalism Focus. Provides a 5% (or whatever bonus percentage you feel would be most balanced) boost to healing rate for untreated bandages and 10% (or again balanced percentage) boost to healing rate for poultice treated bandages. Perhaps it could also provide a reduced RT for bandaging and preparing poultices.