Leatherworking - variable accounting for type of leather
Posted: Thu Jul 02, 2015 10:21 pm
Just thought it'd be neat to suggest (not sure how complex to do though) that leather objects could have modified weights and defenses based on what they are made from. Soft and Rigid leather can still have a base, but just have modifiers for if they're made from different things, ex:
lizard: lower def, lighter weight modifiers
bear: higher def, higher weight
exotics, drakolin: much higher def modifier, heavier weight
shardling: guessing here, slightly higher def, much lighter weight.
just as a thought/example.
lizard: lower def, lighter weight modifiers
bear: higher def, higher weight
exotics, drakolin: much higher def modifier, heavier weight
shardling: guessing here, slightly higher def, much lighter weight.
just as a thought/example.