Page 1 of 1

Leatherworking - variable accounting for type of leather

Posted: Thu Jul 02, 2015 10:21 pm
by sona
Just thought it'd be neat to suggest (not sure how complex to do though) that leather objects could have modified weights and defenses based on what they are made from. Soft and Rigid leather can still have a base, but just have modifiers for if they're made from different things, ex:

lizard: lower def, lighter weight modifiers
bear: higher def, higher weight
exotics, drakolin: much higher def modifier, heavier weight
shardling: guessing here, slightly higher def, much lighter weight.

just as a thought/example.

Re: Leatherworking - variable accounting for type of leather

Posted: Mon Jul 06, 2015 1:14 pm
by Kent
By the same token, a copper longsword should weigh only half of the identical longsword in iron. Good idea, but hard to implement.

Re: Leatherworking - variable accounting for type of leather

Posted: Mon Jul 06, 2015 1:26 pm
by Kunren
Id love differing weights by metal, it would be an amazing way to give each metal even more reasons to pick or choose it.

Re: Leatherworking - variable accounting for type of leather

Posted: Mon Jul 06, 2015 2:52 pm
by Ardor
Overhauling the weights of things is something that should be done at some point. There is a lot of stuff with weird or quirky weights.

Re: Leatherworking - variable accounting for type of leather

Posted: Mon Jul 06, 2015 3:13 pm
by Zoiya
I've been working with Sona to make some notes/tables for this very thing.

We'd like weights to be manageable and fair.

So this is to-do'd and being actively worked on.