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Adding utility to traps

Posted: Tue Jun 09, 2015 8:39 am
by Lun
A bunny tries to flee, but runs into a copper lockblade trap!

I recently came across an ingame feature that I think might work great with traps. There exists certain NPCs that have the ability to prevent fleeing, and I thought that that code would be neat to implement with traps. Roll a set dice and if the enemy rolls a certain value range, they run into whatever armed lockblade trap you've got set up. The number could be weighted based on # of armed traps you set and hid in the room.

*I'm aware that everyone's plate is really full, but someone was talking about traps today so I figured I'd post something about them.