Adding utility to traps
Posted: Tue Jun 09, 2015 8:39 am
A bunny tries to flee, but runs into a copper lockblade trap!
I recently came across an ingame feature that I think might work great with traps. There exists certain NPCs that have the ability to prevent fleeing, and I thought that that code would be neat to implement with traps. Roll a set dice and if the enemy rolls a certain value range, they run into whatever armed lockblade trap you've got set up. The number could be weighted based on # of armed traps you set and hid in the room.
*I'm aware that everyone's plate is really full, but someone was talking about traps today so I figured I'd post something about them.
I recently came across an ingame feature that I think might work great with traps. There exists certain NPCs that have the ability to prevent fleeing, and I thought that that code would be neat to implement with traps. Roll a set dice and if the enemy rolls a certain value range, they run into whatever armed lockblade trap you've got set up. The number could be weighted based on # of armed traps you set and hid in the room.
*I'm aware that everyone's plate is really full, but someone was talking about traps today so I figured I'd post something about them.