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mercy

Posted: Sun Mar 29, 2015 1:13 pm
by preiman
So here’s my thought, it’d be nice to have an option that would stop us attacking when an opponent loses consciousness, they effectively would stop reading as hostile, and as such our character would move on to the next target while battling. We’d still of course be able to decide to attack the target again and finish them off, but that would be a choice, not just something that happens, because we hit the battle command or got caught up in those crazy huge group combats.
The way I see it, for some of us, an unconscious enemy amounts to the same thing as a dead one, that is we’ve defeated them, and can move on in the battle to the next threat, or decide what to do with the person we’ve just dropped.

The reason I propose this as an option, is because for some, they would make a point of finishing something off before moving on, others would not bother, and it’d be nice to get a little mechanical assistance to stay in character when things go off the rails.

I’d like to add just one more thing, it’d also be helpful during sparing matches, keep us from getting a little carried away and having those always difficult to explain accidents.

Re: mercy

Posted: Sun Mar 29, 2015 2:41 pm
by Kiyaani
I dig it.

Re: mercy

Posted: Sun Mar 29, 2015 2:49 pm
by Adaria
Oh, I completely thumbs up this idea since I have seen a few of these deaths myself. It makes a lot of sense and it does make sense for sparring matches too, because that does happen sometimes.

Re: mercy

Posted: Sun Mar 29, 2015 3:05 pm
by Alicia
I dig it

However a sparring match between allies should never be 'battle', you should be doing manual commands to AVOID killing your friend XD

Re: mercy

Posted: Sun Mar 29, 2015 3:07 pm
by Kiyaani
Alicia wrote:I dig it

However a sparring match between allies should never be 'battle', you should be doing manual commands to AVOID killing your friend XD
We live life on the edge. Battle's where it's at!

Re: mercy

Posted: Sun Mar 29, 2015 10:12 pm
by jilliana
I'm all for this. :)

Re: mercy

Posted: Mon Mar 30, 2015 8:57 am
by Barius
Excellent idea.

Re: mercy

Posted: Mon Mar 30, 2015 11:58 pm
by Ahelis
Beautiful idea!

Re: mercy

Posted: Mon Apr 06, 2015 7:52 am
by Kent
Implementing this idea would be a good step forward in environmental RP, it's quite a good idea.

Let me also propose a collorary idea that makes a lot of sense : When fighting certain designated mobs, when you hit the ground unconscious, they have a 50% chance per combat round of leaving you there and walking away. Prime examples would be herbivores and human NPCs of a more peaceful bent.

Example : A player looses a fight with a deer, when the player hits the ground senseless, each combat round thereafter, the deer has an even chance of delivering another shot for good measure, or realizing it has won and walking off.

Re: mercy

Posted: Mon Apr 06, 2015 3:01 pm
by Fayne
Those deer grew up in gang territory. You don't even wanna know all the crap those deer have seen. It would keep you up at night. Those deer are hardcore, man.

Re: mercy

Posted: Mon Apr 06, 2015 4:57 pm
by Lysse
Kent wrote:Implementing this idea would be a good step forward in environmental RP, it's quite a good idea.

Let me also propose a collorary idea that makes a lot of sense : When fighting certain designated mobs, when you hit the ground unconscious, they have a 50% chance per combat round of leaving you there and walking away. Prime examples would be herbivores and human NPCs of a more peaceful bent.

Example : A player looses a fight with a deer, when the player hits the ground senseless, each combat round thereafter, the deer has an even chance of delivering another shot for good measure, or realizing it has won and walking off.
I actually agree with this, in part. Some animals that aren't super territorial shouldn't keep attacking. Other larger herbivores, such as Deer and Bison, probably should.

Re: mercy

Posted: Mon Apr 06, 2015 6:04 pm
by Barius
Lysse wrote:
Kent wrote:Implementing this idea would be a good step forward in environmental RP, it's quite a good idea.

Let me also propose a collorary idea that makes a lot of sense : When fighting certain designated mobs, when you hit the ground unconscious, they have a 50% chance per combat round of leaving you there and walking away. Prime examples would be herbivores and human NPCs of a more peaceful bent.

Example : A player looses a fight with a deer, when the player hits the ground senseless, each combat round thereafter, the deer has an even chance of delivering another shot for good measure, or realizing it has won and walking off.
I actually agree with this, in part. Some animals that aren't super territorial shouldn't keep attacking. Other larger herbivores, such as Deer and Bison, probably should.
Now I'm curious. How territorial is a doe vs a stag?

Re: mercy

Posted: Mon Apr 06, 2015 6:18 pm
by Lysse
Barius wrote:
Lysse wrote:
Kent wrote:Implementing this idea would be a good step forward in environmental RP, it's quite a good idea.

Let me also propose a collorary idea that makes a lot of sense : When fighting certain designated mobs, when you hit the ground unconscious, they have a 50% chance per combat round of leaving you there and walking away. Prime examples would be herbivores and human NPCs of a more peaceful bent.

Example : A player looses a fight with a deer, when the player hits the ground senseless, each combat round thereafter, the deer has an even chance of delivering another shot for good measure, or realizing it has won and walking off.
I actually agree with this, in part. Some animals that aren't super territorial shouldn't keep attacking. Other larger herbivores, such as Deer and Bison, probably should.
Now I'm curious. How territorial is a doe vs a stag?
Probably not very. However, I'm not in favor of making hunting things easier than it already is.