Limited Anonymity to Encourage Sociopathy
Posted: Sat Feb 14, 2015 5:09 pm
We've discussed why there are limited bad players, and while I think there SHOULD consequences, I also think that we should be given a chance to avoid them, namely, being identified while doing them.
We've discussed introduction systems. Where players dont know your name and only your description gives you clues onto whom they are, unless they formally introdude themselevs to your character.
This is a great idea, unfortunately, requires a lot of work. What i'm about to suggest may make this less needed.
Like the title suggests, this would be a command, open to anyone or just the less savory guilds, this is up to the GMs.
Introduce a disguise mechanic that allows you to disguise as an npc for a limited time frame.
Options include:
Npc must exist, and you will need 'components' for the disguise in order to limit abuse and balance it. Player must disguise while hiding while in the presense of the npc so that people cant just disguise on the fly. Enforce a time limit for how long the disguise lasts, and a cool down to limit its use.
Npc doesnt need to exist, and disguising still needs 'disguise clothing components' to alter you look. Your short description will be made from a combination of your actual features, unless you hide them, and these components. Again, enforce a time limit for how long the disguise lasts, and a cool down to limit its use.
Introduce skill or ability to discover said disguises, based on a perception test.
Please make suggestions, ideas, and feed back.
We've discussed introduction systems. Where players dont know your name and only your description gives you clues onto whom they are, unless they formally introdude themselevs to your character.
This is a great idea, unfortunately, requires a lot of work. What i'm about to suggest may make this less needed.
Like the title suggests, this would be a command, open to anyone or just the less savory guilds, this is up to the GMs.
Introduce a disguise mechanic that allows you to disguise as an npc for a limited time frame.
Options include:
Npc must exist, and you will need 'components' for the disguise in order to limit abuse and balance it. Player must disguise while hiding while in the presense of the npc so that people cant just disguise on the fly. Enforce a time limit for how long the disguise lasts, and a cool down to limit its use.
Npc doesnt need to exist, and disguising still needs 'disguise clothing components' to alter you look. Your short description will be made from a combination of your actual features, unless you hide them, and these components. Again, enforce a time limit for how long the disguise lasts, and a cool down to limit its use.
Introduce skill or ability to discover said disguises, based on a perception test.
Please make suggestions, ideas, and feed back.