Big List of Suggestions!
Posted: Tue Jan 06, 2015 1:54 pm
Howdy!
Well, first a little intro. Feel free to skip this. But, I spent the last few years musing over creating my own game (a MU* or a browser-based RPG). This game is very, very similar to what I've been thinking up. Also, I'd rather be a player than admin, so I figured that I would pass this over to you guys. I have a notebook and a half full of lore and systems. But here's a little bit. BTW, I am NOT trying to come in and change everything. Just passing of some suggestions!
Well, first a little intro. Feel free to skip this. But, I spent the last few years musing over creating my own game (a MU* or a browser-based RPG). This game is very, very similar to what I've been thinking up. Also, I'd rather be a player than admin, so I figured that I would pass this over to you guys. I have a notebook and a half full of lore and systems. But here's a little bit. BTW, I am NOT trying to come in and change everything. Just passing of some suggestions!
- Campfire bundles - maybe tied to high logging or a survival skill? Or, one of the woodsmen guilds? But, this is made out of the ingredients needed to make a campfire.
- Farming/foraging - vanilla, hops, grains, apples, grapes
- Brewing - with the coming of alchemy, maybe we could have brewing! Any Tom, Dick and Amos can brew up some bath tub moonshine, but artisans will be able to make some world class wine and beer! We already have barrels to age it in! Also, non-alcoholic ciders and juices.
- Perfumers - Mix and match flavor and scents to make pleasing aromas. Perfumers for your person and incense for homes, etc.
- VIP Escorts - A NPC needs escort from one place to another. Players can either: kill him and take the riln or whatever he carries, escort him to his destination and get rewarded, or mug him (this is tied to another system in my game), Groups of players can work together.
- Commodity runs - Both Artisans and everyone else can run various commodities from one city to another. This is similar to the VIP escorts. Other players can steal your cargo and turn it in themselves. Additionally,the hauler would also run into different 'encounters'. These could include NPC robbers and stuff. Also, the difficulty of the NPCs depends on the route the hauler takes and the type of commodity they run and there is a bonus for fast service. For example, for an easy job, I could pick "Mundane Supplies" and stick to the roads. Easy NPCs (if any) would attack and you may not get a speed bonus. Or, I can take "Exquisite Trinkets" and take shortcuts through the wilderness for a speed bonus. But, harder NPCs would attack and do so more often. Maybe bring along friends or higher some protection!