Daily Tasks
Posted: Tue Dec 09, 2014 3:03 pm
Over the years there have been several discussion threads regarding tasks. Some of them have gotten a lot of feedback, others not so much. But the one thing I’ve found to be common for them is that they all request some kind of ability to choose your task.
With that in mind, I’d like to pull ideas from each of those threads and add a few others so we can have a bit of a more constructive and consolidated task discussion.
To start – there are four main task threads I want to cite here: "Community Projects", "Task requests", "Town Tasks", and "Tasks talk" found in the Features Requests and Suggestions board and the General Town & Outposts board.
The main points of each of the previous threads are the following:
• Request to offer tasks that drive community building without personal gain (materials tasks, donations, cooking tasks, flora/fauna tasks, construction tasks). These tasks would be advertised on town boards and available for all to contribute to individually or as a group and would be updated when completed. A designated place would house collected items. Some of these have been offered recently with Keth, Tse Gaiyan and construction of Haiban.
• Request to get a particular kind of task. Task types would be something like Single Combat, Patrol, Culling, Plant, Survey, Heal, Escort etc. depending on the guild you’re in. These tasks can still be turned down.
• Request for generic town group tasks. These tasks are similar to normal tasks (culling, surveying etc.) but are not guild-specific. X-town is having trouble with X. Find a group and go take care of it. The town would then provide a monetary or custom item reward upon completion and it could award possible reputation gains or prestige rather than guild points.
• Request to offer tasks as a board or menu system rather than random draw.
• Request to have non-task activities that still award guild points. (So far these have all been a GM-led activity or minor event, but could potentially be automated like totems for Templar).
Some additional things that I’d like to open to discussion:
Currently tasks are grindable, meaning you can finish a task, get a new one, finish, get a new one, until you’re blue in the face. Sometimes you will get the same task multiple times in rapid succession if not full-on one right after the other. While this is nice in terms of progressing through guild ranks quickly, it bothers me on some levels RP-wise.
For example… I was with a group earlier today on a culling task with another member of my guild. We both had the same task by some random twist of fate and had two other non-guild members helping to speed things along and make it safer. We finally managed to finish the task after a fair amount of effort and some decent RP and we went our separate ways. About two minutes later I get a PM from my guildmate saying she had gotten another task in the same place we had just been.
For survey, forage and herb grinding tasks this may not be a problem, but for large-scale cull tasks it can be for several reasons including the fact that it’s weird to think your hard work didn’t pay off, but also because you likely just left whatever group was helping you and it would be awkward to ask for help again.
What I’d like to propose is a bit more of a daily type task system. Basically, depending on your guild, you would still ask your taskmaster for a task, but instead of getting the same thing over and over you would get the option to choose, much like mentioned in one of the past threads.
So again – task types would be something like the following:
Single Combat
Patrol
Culling
Plant
Survey
Heal
Escort
Mark
Burgle
Craft
Collect
Or whatever else the GMs wanted to call them. You would be given options based on the guild and could choose to do each one, all of them, or none of them, in any order, but only once per day. You could choose the type, but not what the task is asking for and you could still abandon it for a re-roll of the task at the expense of points as per the current system. The amount of points awarded from doing these tasks would be greatly increased and points could still be earned from alternative means (for most guilds casting or battling certain enemies gives minor point increases).
This method of tasks would free up a lot of time for players to grind skills, learn professions, or most importantly – RP and flesh out their characters. It would also allow players to take more time to learn about their guild as they progress through ranks rather than just rushing to learn everything all at once.
Players could still help others with their tasks, but once you’re done with your tasks for the day, you have the freedom to pursue other activities or even to continue grinding without feeling like you haven’t contributed to your particular guild’s mission.
Guilds like the Monastic Order with fewer task options may be able to have up to three towns require healing assistance or something. Elemancers, 3-5 areas that need to be surveyed etc.
As always, constructive feedback and discussion is appreciated. And if you made it this far, thanks for reading.
With that in mind, I’d like to pull ideas from each of those threads and add a few others so we can have a bit of a more constructive and consolidated task discussion.
To start – there are four main task threads I want to cite here: "Community Projects", "Task requests", "Town Tasks", and "Tasks talk" found in the Features Requests and Suggestions board and the General Town & Outposts board.
The main points of each of the previous threads are the following:
• Request to offer tasks that drive community building without personal gain (materials tasks, donations, cooking tasks, flora/fauna tasks, construction tasks). These tasks would be advertised on town boards and available for all to contribute to individually or as a group and would be updated when completed. A designated place would house collected items. Some of these have been offered recently with Keth, Tse Gaiyan and construction of Haiban.
• Request to get a particular kind of task. Task types would be something like Single Combat, Patrol, Culling, Plant, Survey, Heal, Escort etc. depending on the guild you’re in. These tasks can still be turned down.
• Request for generic town group tasks. These tasks are similar to normal tasks (culling, surveying etc.) but are not guild-specific. X-town is having trouble with X. Find a group and go take care of it. The town would then provide a monetary or custom item reward upon completion and it could award possible reputation gains or prestige rather than guild points.
• Request to offer tasks as a board or menu system rather than random draw.
• Request to have non-task activities that still award guild points. (So far these have all been a GM-led activity or minor event, but could potentially be automated like totems for Templar).
Some additional things that I’d like to open to discussion:
Currently tasks are grindable, meaning you can finish a task, get a new one, finish, get a new one, until you’re blue in the face. Sometimes you will get the same task multiple times in rapid succession if not full-on one right after the other. While this is nice in terms of progressing through guild ranks quickly, it bothers me on some levels RP-wise.
For example… I was with a group earlier today on a culling task with another member of my guild. We both had the same task by some random twist of fate and had two other non-guild members helping to speed things along and make it safer. We finally managed to finish the task after a fair amount of effort and some decent RP and we went our separate ways. About two minutes later I get a PM from my guildmate saying she had gotten another task in the same place we had just been.
For survey, forage and herb grinding tasks this may not be a problem, but for large-scale cull tasks it can be for several reasons including the fact that it’s weird to think your hard work didn’t pay off, but also because you likely just left whatever group was helping you and it would be awkward to ask for help again.
What I’d like to propose is a bit more of a daily type task system. Basically, depending on your guild, you would still ask your taskmaster for a task, but instead of getting the same thing over and over you would get the option to choose, much like mentioned in one of the past threads.
So again – task types would be something like the following:
Single Combat
Patrol
Culling
Plant
Survey
Heal
Escort
Mark
Burgle
Craft
Collect
Or whatever else the GMs wanted to call them. You would be given options based on the guild and could choose to do each one, all of them, or none of them, in any order, but only once per day. You could choose the type, but not what the task is asking for and you could still abandon it for a re-roll of the task at the expense of points as per the current system. The amount of points awarded from doing these tasks would be greatly increased and points could still be earned from alternative means (for most guilds casting or battling certain enemies gives minor point increases).
This method of tasks would free up a lot of time for players to grind skills, learn professions, or most importantly – RP and flesh out their characters. It would also allow players to take more time to learn about their guild as they progress through ranks rather than just rushing to learn everything all at once.
Players could still help others with their tasks, but once you’re done with your tasks for the day, you have the freedom to pursue other activities or even to continue grinding without feeling like you haven’t contributed to your particular guild’s mission.
Guilds like the Monastic Order with fewer task options may be able to have up to three towns require healing assistance or something. Elemancers, 3-5 areas that need to be surveyed etc.
As always, constructive feedback and discussion is appreciated. And if you made it this far, thanks for reading.