Hunting Changes
Posted: Wed Nov 19, 2014 10:54 am
Right, so, there was talk of changing how hunting works on the chat this morning so I'm going to try and sum it up. As it is right now, people feel like it's kinda silly that just spotting an animal via the hunt command angers gaea so we talked about a few ways we could make things better, the ideas include:
- An 'unhunt' command that de-spawns the animal and resets the gaea angry meter.
- Animals and hunting only add to gaea's anger if they've been attacked.
- Change the hunt command to a sort of 'tracking' thing. Instead of instantly spawning an animal, your character searches around until they find signs of an animal, which can be followed to try and spawn the animal you want or ignored to go for another one. This could be tired to perception, a new hunt skill or just kinda done skilllessly as it is now.
If I missed anything, feel free to chip in.
- An 'unhunt' command that de-spawns the animal and resets the gaea angry meter.
- Animals and hunting only add to gaea's anger if they've been attacked.
- Change the hunt command to a sort of 'tracking' thing. Instead of instantly spawning an animal, your character searches around until they find signs of an animal, which can be followed to try and spawn the animal you want or ignored to go for another one. This could be tired to perception, a new hunt skill or just kinda done skilllessly as it is now.
If I missed anything, feel free to chip in.