Building Homes
Posted: Mon Nov 17, 2014 9:01 pm
--*I was told this idea was already suggested, but I couldn't find the thread*--
So, folks, imagine this. you're walking down the road from Haiban to Shadgard, and you see a beautiful plot of land. You envision yourself in a large manor here, possibly having friends over and taking hikes in the forest. Sadly, though, this plot of land cannot be built upon, because building homes isn't implemented.
But what if it was?
I have an idea for a mechanic for building houses (though I got the "building homes" idea from Taric in game):
-Must have high ranked carpentry (~750 or something)
-Must buy a permit/deed from town/hamlet to build in the town/hamlet
-Plots of land in the wilderness set aside for sale by the nearby town/hamlet (though a very limited number of wilderness rooms should be set aside for this, like maybe 0-1 per hamlet, 2-3 per town)
-Foundation must be built, then frame, then siding/roofing/whatever is put outside of a house, then whatever is put inside of a house, each step requiring a ton of wood/metal/other materials
-"Type of House" must be approved by the town/hamlet, along with the insides due to zoning laws (name and description of rooms should be approved by the GM and submitted during permit application submission)
-House can be demolished for new home to be built, but would require several (3 or 4 maybe) carpenters with about 500 skill levels in the skill each, along with some steampunky bulldozer thing and should take a few hours or days to demolish and clean up.
Yeah, I'm not good at coming up with detailed mechanics. But, I think this could be a neat way to go about this idea.
So, folks, imagine this. you're walking down the road from Haiban to Shadgard, and you see a beautiful plot of land. You envision yourself in a large manor here, possibly having friends over and taking hikes in the forest. Sadly, though, this plot of land cannot be built upon, because building homes isn't implemented.
But what if it was?
I have an idea for a mechanic for building houses (though I got the "building homes" idea from Taric in game):
-Must have high ranked carpentry (~750 or something)
-Must buy a permit/deed from town/hamlet to build in the town/hamlet
-Plots of land in the wilderness set aside for sale by the nearby town/hamlet (though a very limited number of wilderness rooms should be set aside for this, like maybe 0-1 per hamlet, 2-3 per town)
-Foundation must be built, then frame, then siding/roofing/whatever is put outside of a house, then whatever is put inside of a house, each step requiring a ton of wood/metal/other materials
-"Type of House" must be approved by the town/hamlet, along with the insides due to zoning laws (name and description of rooms should be approved by the GM and submitted during permit application submission)
-House can be demolished for new home to be built, but would require several (3 or 4 maybe) carpenters with about 500 skill levels in the skill each, along with some steampunky bulldozer thing and should take a few hours or days to demolish and clean up.
Yeah, I'm not good at coming up with detailed mechanics. But, I think this could be a neat way to go about this idea.