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Position Avoid upon movement

Posted: Mon Aug 11, 2014 9:53 am
by Alexander
I would like to request at least the option to automatically change to Position Avoid upon moving to another room.

Re: Position Avoid upon movement

Posted: Mon Aug 11, 2014 10:26 pm
by criticalfault
Or at least allow this to be an option that could be set, just in case your hunting you don't have to "Close the distance" each time.

Re: Position Avoid upon movement

Posted: Wed Aug 13, 2014 3:22 pm
by Rias
This is implemented for now as default, with no option (possible in the future) - please report thoughts/comments/concerns here.

Re: Position Avoid upon movement

Posted: Thu Aug 14, 2014 11:26 pm
by Lavi
I was wondering what was going on with my movements. but I really like it and it should help newbies in the, "welcome to your first day in the lost lands. Look! a Canim! MUNCH!" effect.

Re: Position Avoid upon movement

Posted: Fri Aug 15, 2014 8:00 am
by xavier
I like it, I see where it will be incredibly useful. I would however like to throw in weight behind it being a toggle option. it makes chasing down opponents who are wounded and immediately try to flee rather difficult.
I had to chase a brigand through seven or so rooms before I could close with him to hit him a single time in order to kill him and i think i only managed that because he finally fell unconscious.
Thanks

Re: Position Avoid upon movement

Posted: Fri Aug 15, 2014 8:11 am
by Rias
Your own position isn't taken into account when trying to close to melee on a target. Just the target's.

Re: Position Avoid upon movement

Posted: Sat Aug 16, 2014 10:28 am
by xavier
Ok I stand corrected. I still wish it to be a toggle, but i like it a lot less because of the chase the mob around multiple different room factor.

Re: Position Avoid upon movement

Posted: Sat Aug 16, 2014 1:01 pm
by Rias
The act of breaking away from combat in order to move to another room should be putting the character into Avoid anyway, so I understand why it can make things more of a hassle when chasing a target that's fleeing to another room, but it's intended. Look on the bright side - it also helps you when you need to run away!

P.S. Being mounted, or using certain moves like charges, gives a bonus to closing on a target in Ranged or Avoid.