Ability Pools
Posted: Thu Aug 07, 2014 2:25 pm
So I thought it would be cool if we had a separate pool of powers we could use our ability points on while powers are being generated for each guild.
We could call them whatever, Talents, Feats, Stunt, Exploits, Maneuver, etc
These abilities could be the easiest to code and still be useful, while not being any more powerful than a guild ability.
Perceptive (+50 Perception or %2.5 (5%?) Whatever is greater)
Fast Reflexes (Dodge)
Dead Eye (Marksmanship)
Deft Hands (Pick Pockets)
Expert Rider (Ride)
Armor Expert, etc!
That being said, A few others would be very neat, but slightly harder to code and or more powerful. Maybe something for people who are above guild level 10, 15 or 20?
Weapon Specialization (+5% while using a weapon base. Longsword, Rapier, etc)
Strong Back (Adjusted Encumbrance)
Die Hard (Extra Hit points in our locations)
Living Fortress (Upgrades armor types by 1 level (So from good, to very good or however that works))
I could come up with a few more but i think you get the idea!
Let me know what you think.
We could call them whatever, Talents, Feats, Stunt, Exploits, Maneuver, etc
These abilities could be the easiest to code and still be useful, while not being any more powerful than a guild ability.
Perceptive (+50 Perception or %2.5 (5%?) Whatever is greater)
Fast Reflexes (Dodge)
Dead Eye (Marksmanship)
Deft Hands (Pick Pockets)
Expert Rider (Ride)
Armor Expert, etc!
That being said, A few others would be very neat, but slightly harder to code and or more powerful. Maybe something for people who are above guild level 10, 15 or 20?
Weapon Specialization (+5% while using a weapon base. Longsword, Rapier, etc)
Strong Back (Adjusted Encumbrance)
Die Hard (Extra Hit points in our locations)
Living Fortress (Upgrades armor types by 1 level (So from good, to very good or however that works))
I could come up with a few more but i think you get the idea!
Let me know what you think.