Additional forging rooms in Mistral and Shadgard
Posted: Fri Jul 25, 2014 4:54 pm
I only mentioned Mistral and Shadgard because there are several forging rooms already in Haiban, and I don't know if there's any areas in Corvis at all where forging takes place.
I'm making the suggestion for a few extra rooms to be added in Mistral and Shadgard, where forging can take place (this includes vicing, gemstone polishing, and jewelry crafting), because now that permits have been instituted, everyone has one hour from the time they walk in, until their permits expire.
Something can happen in character or out of character, that could end up causing two people to be in the same location, each with a time limit on their permit, but only one person being able to use a particular facility. sure they could take turns, if both had to forge, smelt, or any of the other things that take place, but each person would only be able to utilize up to half of their time limit. The people involved wouldn't get their money's worth.
Or let's say something out of character happens, and the player who has a permit and actively using it, had to log out... so they pack up all their stuff and exit the room. Their time limit doesn't freeze at this point, but it does freeze when they log out. So they do their OOC thing and come back on the game, walk back into the workroom with all their stuff, only to find it's now occupied. They're going to lose the use of their permit, due to curcumstances they have no control over. The person currently using the workroom has every right to be there, but so does the person who had something come up out of character. A large portion of this dilemma can be eliminated by the installation of additional rooms and equipment.
Just like Haiban has at least three forging rooms and three leather working rooms, I'm suggesting that the other major towns start offering the same benefits.
I forgot to mention also, it would be nice also to have additional rooms in the sawmills, for this exact same reason. everything that requires a permit, can offer three possible rooms to perform that activity in.
If extented permits were offered, that would also help, but again, that person, even with an extended permit, wouldn't get full use of that permit, because of having to wait their turn to use the facility.
I hope I explained this clearly and that at least the majority of the readers agree. More importantly, I hope the GMs like the suggestion as well.
Happy reading.
Clayton
I'm making the suggestion for a few extra rooms to be added in Mistral and Shadgard, where forging can take place (this includes vicing, gemstone polishing, and jewelry crafting), because now that permits have been instituted, everyone has one hour from the time they walk in, until their permits expire.
Something can happen in character or out of character, that could end up causing two people to be in the same location, each with a time limit on their permit, but only one person being able to use a particular facility. sure they could take turns, if both had to forge, smelt, or any of the other things that take place, but each person would only be able to utilize up to half of their time limit. The people involved wouldn't get their money's worth.
Or let's say something out of character happens, and the player who has a permit and actively using it, had to log out... so they pack up all their stuff and exit the room. Their time limit doesn't freeze at this point, but it does freeze when they log out. So they do their OOC thing and come back on the game, walk back into the workroom with all their stuff, only to find it's now occupied. They're going to lose the use of their permit, due to curcumstances they have no control over. The person currently using the workroom has every right to be there, but so does the person who had something come up out of character. A large portion of this dilemma can be eliminated by the installation of additional rooms and equipment.
Just like Haiban has at least three forging rooms and three leather working rooms, I'm suggesting that the other major towns start offering the same benefits.
I forgot to mention also, it would be nice also to have additional rooms in the sawmills, for this exact same reason. everything that requires a permit, can offer three possible rooms to perform that activity in.
If extented permits were offered, that would also help, but again, that person, even with an extended permit, wouldn't get full use of that permit, because of having to wait their turn to use the facility.
I hope I explained this clearly and that at least the majority of the readers agree. More importantly, I hope the GMs like the suggestion as well.
Happy reading.
Clayton