'Stockpiles'
Posted: Sat May 31, 2014 6:10 pm
Clutter is getting problematic, now I'm not an expert coder but code we have a 'stockpile' object that keeps track of certain things stored withing (generic as not to bog with quality) that one command creates and item and adjusts the balance?
For example
You have:
Meat:20
Logs: 10
Flint: 12
retrieve 3 flint....
You have:
Meat:20
Logs: 10
Flint: 9
For example
You have:
Meat:20
Logs: 10
Flint: 12
retrieve 3 flint....
You have:
Meat:20
Logs: 10
Flint: 9