Learning from Failure
Posted: Sun Jan 19, 2014 12:30 pm
For hours now I've been wandering around a graveyard waiting for undead squirrels to ambush me to try and train perception.
That in and of itself is pretty absurd but it gets better: I only get a skill gain when I successfully spot them. That means there can't be any degree of (!) with the attack which, with my sub-one skill, is pretty rare. I spot, maybe, 20% of ambushes. If I'm being generous. Each successfully spotted ambush nets me a 0.01 increase in perception. That, combined with my failure rate, means I need to be ambushed some 500 times for a one rank increase in perception.
Suffice to say, I don't have one yet. The experience is made worse by the fact that there aren't many squirrels to begin with, the various mobs are so fragile that I'm not gaining much combat experience, and they don't carry any loot nor are they skinnable so I'm not getting anything for killing them. I feel like I am wasting hours and hours of my free time trying to raise a single skill that is pretty important to my character concept. And I don't have a single rank increase for it.
Yes, I'm upset.
And, yes, I know I can get training in perception, but I already got lessons in three other skills because I wasn't expecting perception to be this mind-numbingly terrible to learn. That's because I expected this MUD to have what literally every other skill-based MUD I have ever played had: Learning from failure.
Learning from failure is how people learn. When I practice my piano playing, I don't sit down and play nothing but scales for an hour. I am constantly pushing myself to try new songs and I learn by hitting the wrong note, wincing, and correcting my technique. I also learn something from playing a song perfectly - the first few times. When it comes to hiding, you learn you suck at it when you dive behind the couch and someone points out that your feet are sticking out. Next time you hide your feet too. Not learning from failure is why this feels like a colossal waste of time: Of all the time I've spent training, the only time that actually matters are those few, few times I've spotted the ambush or, for stealth, ambushed without being detected at all.
It seems especially egregious as perception/stealth have different degrees of failure: There's a green (!), bright yellow (!), dark yellow (!), and no (!). Only the green (!) and no (!) count for skill gains depending on what you're training, even though two of those other outcomes means you didn't completely screw it up. Weapons give you skill gains whenever you hit, even if you only did a little damage. And there's the fact that other skills, such as mining and lapidary, give you skill gains no matter how well or how poorly you do the job. It also sucks when you're trying to train a skill that costs riln every time you practice it (such as firearms) and not get anything for the expense because only hits count. So I've also been throwing riln down a hole while wasting time.
It isn't fun. It feels like work. Worse, it feels like totally unproductive work because there's almost nothing to show for it. Every time you use a skill you should experience a skill gain, though maybe not giving the same amount for all results, so long as neither success nor failure were guaranteed.
That in and of itself is pretty absurd but it gets better: I only get a skill gain when I successfully spot them. That means there can't be any degree of (!) with the attack which, with my sub-one skill, is pretty rare. I spot, maybe, 20% of ambushes. If I'm being generous. Each successfully spotted ambush nets me a 0.01 increase in perception. That, combined with my failure rate, means I need to be ambushed some 500 times for a one rank increase in perception.
Suffice to say, I don't have one yet. The experience is made worse by the fact that there aren't many squirrels to begin with, the various mobs are so fragile that I'm not gaining much combat experience, and they don't carry any loot nor are they skinnable so I'm not getting anything for killing them. I feel like I am wasting hours and hours of my free time trying to raise a single skill that is pretty important to my character concept. And I don't have a single rank increase for it.
Yes, I'm upset.
And, yes, I know I can get training in perception, but I already got lessons in three other skills because I wasn't expecting perception to be this mind-numbingly terrible to learn. That's because I expected this MUD to have what literally every other skill-based MUD I have ever played had: Learning from failure.
Learning from failure is how people learn. When I practice my piano playing, I don't sit down and play nothing but scales for an hour. I am constantly pushing myself to try new songs and I learn by hitting the wrong note, wincing, and correcting my technique. I also learn something from playing a song perfectly - the first few times. When it comes to hiding, you learn you suck at it when you dive behind the couch and someone points out that your feet are sticking out. Next time you hide your feet too. Not learning from failure is why this feels like a colossal waste of time: Of all the time I've spent training, the only time that actually matters are those few, few times I've spotted the ambush or, for stealth, ambushed without being detected at all.
It seems especially egregious as perception/stealth have different degrees of failure: There's a green (!), bright yellow (!), dark yellow (!), and no (!). Only the green (!) and no (!) count for skill gains depending on what you're training, even though two of those other outcomes means you didn't completely screw it up. Weapons give you skill gains whenever you hit, even if you only did a little damage. And there's the fact that other skills, such as mining and lapidary, give you skill gains no matter how well or how poorly you do the job. It also sucks when you're trying to train a skill that costs riln every time you practice it (such as firearms) and not get anything for the expense because only hits count. So I've also been throwing riln down a hole while wasting time.
It isn't fun. It feels like work. Worse, it feels like totally unproductive work because there's almost nothing to show for it. Every time you use a skill you should experience a skill gain, though maybe not giving the same amount for all results, so long as neither success nor failure were guaranteed.