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More filth effects!

Posted: Wed Jan 15, 2014 11:04 pm
by TwistedAkai
Muddy (from swamps and hydro/geo spells)
Dirty (from mining)
Dusty (from Shadgard)
If we have any areas with enough of it, Sandy
Grassy (from getting knocked down in grasslands)
Something for when you've been spending 'too much' time in the forest.

Filthy: For any combination of the above (could simplify adding them by being a catch-all variable to keep track)

Some pseudo-code for the simplifying with Filthy:

Code: Select all

When going to add one,
    if the filth variable is not null,
        set the filth variable to filthy
    else,
        set the filth variable to the new filth type.

Re: More filth effects!

Posted: Thu Jan 16, 2014 7:57 am
by qinweiqi
And smoky for hanging out by campfires. My favorite part about coming home from a camping trip is washing off all the smoky smell from campfires.

Re: More filth effects!

Posted: Thu Jan 16, 2014 10:21 am
by Collins
I already get covered in dirt from mining. At least I'm pretty sure that's where it happened.

Hilariously, last night I had a bog wight give me a bath. It sprayed me with water, instantly cleaning me of gore, dirt and smelliness. Gee thanks fella!