Something EVIL this way comes....
Posted: Wed Aug 31, 2011 11:50 pm
As of now I am the only player so far to "join the dark side" but this may not be the case forever. So I had a few thoughts on the subject.
As of now if someone decides to go evil there is nothing to prevent them from saying "ya I'm evil now.. grrr" then killing me and taking whatever loot they please. As such, we may need some way to prevent players of the same faction (yes I said it.. faction) from taking advantage once they are allowed into the good graces of that faction.
There are many different ways to do this. One way would to make it so characters of the same alignment cannot "truly" kill each other. You can knock unconscious but never kill. A second way would be to have the GMs babysit any would be "faction posers" and punish accordingly. Probably some other ways as well.
It would also be neat to have an "evil only" forum section where ideas, suggestions and plans regarding just one faction can be freely discussed without the battle plans being leaked to the enem... umm other players. (I also assume the goodie-two-shoes would like a similar forum section)
Right now the "frost-covered scythe" is kinda becoming a capture the flag item with the harvest lord playing referee and goalie.
So if we're going to make the item so difficult to hold onto, we might as well spruce it up "story wise" a bit. Maybe make the scythe spout random items during battle like "RETURN!... KILL!... RETURN!..." Or maybe generate some significant background story. Maybe explaining how the scarecrows came to be in the first place.
We can also look at the "capture the flag" item in the long term and say what happens if one faction manages to hold onto it for a considerable amount of time. (maybe like a month with active game time or something). How would this effect the scarecrows? Would the item change to suit it's new keepers? How would the world change? Like maybe a new area will only open depending on who has the item?
Another thing to consider it since the "flag" is on a character, that character can log out at any time and nullify the game. So a mechanic could be in place so that where the character logs out is where the item will stay until he logs back in or someone manages to find it.
Well those are a few ideas. Of course you can just ignore this whole post and keep poor lonely Jaren as the sole "keeper of evil" in the game.. which is ok too.
As of now if someone decides to go evil there is nothing to prevent them from saying "ya I'm evil now.. grrr" then killing me and taking whatever loot they please. As such, we may need some way to prevent players of the same faction (yes I said it.. faction) from taking advantage once they are allowed into the good graces of that faction.
There are many different ways to do this. One way would to make it so characters of the same alignment cannot "truly" kill each other. You can knock unconscious but never kill. A second way would be to have the GMs babysit any would be "faction posers" and punish accordingly. Probably some other ways as well.
It would also be neat to have an "evil only" forum section where ideas, suggestions and plans regarding just one faction can be freely discussed without the battle plans being leaked to the enem... umm other players. (I also assume the goodie-two-shoes would like a similar forum section)
Right now the "frost-covered scythe" is kinda becoming a capture the flag item with the harvest lord playing referee and goalie.
So if we're going to make the item so difficult to hold onto, we might as well spruce it up "story wise" a bit. Maybe make the scythe spout random items during battle like "RETURN!... KILL!... RETURN!..." Or maybe generate some significant background story. Maybe explaining how the scarecrows came to be in the first place.
We can also look at the "capture the flag" item in the long term and say what happens if one faction manages to hold onto it for a considerable amount of time. (maybe like a month with active game time or something). How would this effect the scarecrows? Would the item change to suit it's new keepers? How would the world change? Like maybe a new area will only open depending on who has the item?
Another thing to consider it since the "flag" is on a character, that character can log out at any time and nullify the game. So a mechanic could be in place so that where the character logs out is where the item will stay until he logs back in or someone manages to find it.
Well those are a few ideas. Of course you can just ignore this whole post and keep poor lonely Jaren as the sole "keeper of evil" in the game.. which is ok too.