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suggestion: reduce grinding roundtime
Posted: Wed Nov 06, 2013 2:23 pm
by Hujiko
If you put a lot of herbs in a mortar the roundtime when you grind is huge: you can be frozen several minutes.
It would be nice to reduce the roundtime so you can stop early. Of course, the total amount should remain the same. Instead of 4 times of 120 seconds, it could be 48 times of 10 seconds.
Re: suggestion: reduce grinding roundtime
Posted: Wed Nov 06, 2013 2:26 pm
by Skjotur
You should only be able to put a few herbs into a mortar at once anyway.
Re: suggestion: reduce grinding roundtime
Posted: Wed Nov 06, 2013 2:29 pm
by Hujiko
why? you can put lots of filets in a skillet and cook once.
Re: suggestion: reduce grinding roundtime
Posted: Wed Nov 06, 2013 2:31 pm
by Lysse
I imagine the high round time is intentional, to dissuade people from grinding as many herbs as physically possible at a time.
Re: suggestion: reduce grinding roundtime
Posted: Wed Nov 06, 2013 2:48 pm
by Skjotur
You're getting 120 seconds. How many herbs do you have in there at once? It sounds like there are more than could conceivably fit if it's taking you that long.
Re: suggestion: reduce grinding roundtime
Posted: Wed Nov 06, 2013 2:52 pm
by Barius
I recommend grinding 1-3 herbs at a time. That's supposed to be around the capacity anyway.
Re: suggestion: reduce grinding roundtime
Posted: Wed Nov 06, 2013 3:03 pm
by You
You can actually kill yourself by grinding too many herbs at once.
Re: suggestion: reduce grinding roundtime
Posted: Wed Nov 06, 2013 3:48 pm
by qinweiqi
Herb-grinding mortars now have a maximum capacity of 3 items.
per
viewtopic.php?f=9&t=591&start=125
If you can put more than 3 herbs in your mortar, I think it might should be bugged, as it was announced coding change that such is not the case.
Re: suggestion: reduce grinding roundtime
Posted: Thu Nov 07, 2013 9:23 am
by Hujiko
I could put 20 herbs (of the same type), so maybe there is a bug.
If the maximum is really three, then I am going to type a lot.
Re: suggestion: reduce grinding roundtime
Posted: Thu Nov 07, 2013 2:18 pm
by TwistedAkai
If you're using MUSHClient or any other client with a multi-line input (or command stacking) you could just copy and paste, or possibly make use of the command history. I do that when forging. Up up up up enter. Up up up up enter.
Re: suggestion: reduce grinding roundtime
Posted: Thu Nov 07, 2013 5:12 pm
by Rias
Yeah, you shouldn't be able to put that meany things into a mortar.