Modification to tactics
Posted: Wed Oct 30, 2013 1:58 pm
I would like to propose some modifications to how the tactics system works, mostly separating offense from defense. This would allow a character to choose both an offensive and a defensive tactic, although they would affect each other as explained below. Syntax could be tactics offense <option> or tactics defense <option>
offense options
aggressive: would work like tactics offensive does now, lowering whatever defense the character had set. Perhaps this could be combined with marksman, so that if a character was wielding a ranged weapon it would act as tactics marksman does now, but if not, tactics marksman would be under the offensive category as well.
Neutral or none: this would work just like tactics none does now except that the defense setting would still apply.
passive, cautious or something similar: This would lower the character's offensive rolls significantly, while boosting whatever defense they have set. It would be similar to setting tactics dodge/block now, except would have the benefit of allowing defense to be set to none thus leaving open the use of all three defensive rolls. Of course, the boost would be less in that case.
Defensive options
dodge: removes the possibility to parry or block and boosts dodge rolls
block: same as above but for shield blocking
parry: same as above but for parrying
none: No boosts and allows for all three defenses
I believe this setup would allow for more strategy when fighting as well as trying to train up specific things. I first thought of it because I'm trying to train melee, hafted weapons and shield use, but my dodge keeps kicking in instead of my blocking. Granted I'm not sure how the code works there but I keep thinking, if only there was a way for me to boost my blocking success possibility without crippling my offense, even if it meant removing dodge and parry for now.
Then my mind went to the possibilities in group fighting. Maybe you've got someone like a monk who doesn't plan to fight, so they can go into passive mode, have a shield and get boosts both in shields and dodging if they do happen to get pulled into melee. Meanwhile someone else who is doing all of the hard hitting might jump into aggressive mode, but they know that their strength is in parrying, not in dodging and they aren't even using a shield. So they switch their defense to parry. Of course, it would have to be balanced, the boosts given by certain defense tactics now wouldn't be as much under this new system since there isn't an automatic lowering of offense, but I think it could be done and add some more flexibility to the system.
offense options
aggressive: would work like tactics offensive does now, lowering whatever defense the character had set. Perhaps this could be combined with marksman, so that if a character was wielding a ranged weapon it would act as tactics marksman does now, but if not, tactics marksman would be under the offensive category as well.
Neutral or none: this would work just like tactics none does now except that the defense setting would still apply.
passive, cautious or something similar: This would lower the character's offensive rolls significantly, while boosting whatever defense they have set. It would be similar to setting tactics dodge/block now, except would have the benefit of allowing defense to be set to none thus leaving open the use of all three defensive rolls. Of course, the boost would be less in that case.
Defensive options
dodge: removes the possibility to parry or block and boosts dodge rolls
block: same as above but for shield blocking
parry: same as above but for parrying
none: No boosts and allows for all three defenses
I believe this setup would allow for more strategy when fighting as well as trying to train up specific things. I first thought of it because I'm trying to train melee, hafted weapons and shield use, but my dodge keeps kicking in instead of my blocking. Granted I'm not sure how the code works there but I keep thinking, if only there was a way for me to boost my blocking success possibility without crippling my offense, even if it meant removing dodge and parry for now.
Then my mind went to the possibilities in group fighting. Maybe you've got someone like a monk who doesn't plan to fight, so they can go into passive mode, have a shield and get boosts both in shields and dodging if they do happen to get pulled into melee. Meanwhile someone else who is doing all of the hard hitting might jump into aggressive mode, but they know that their strength is in parrying, not in dodging and they aren't even using a shield. So they switch their defense to parry. Of course, it would have to be balanced, the boosts given by certain defense tactics now wouldn't be as much under this new system since there isn't an automatic lowering of offense, but I think it could be done and add some more flexibility to the system.