registering items - some thoughts and ideas
Posted: Sat Sep 14, 2013 7:55 pm
We gathered round from our respective computers, and chatter over OOC about what we would and would not like to see with the new registery system coming into play.
Of course, none of us know right now how it will work, but perhaps some of these ideas will spark interest.
(As seen in-game:
"Register" (09/12/13)
There are upcoming changes to the register command. These changes won't go live until 9-16 at the earliest. You can find more information on the bbs:
viewtopic.php?f=9&t=3055
(Our conversation)
[OOC - Drayla the Forager]: I'm kinda excited for the new registering system to go live.
[OOC - Karasi the Finisher]: Not me. I wish we could have had something implemented in
addition to what we have already, rather than changing it. just my oppinion, though.
[OOC - Drayla the Forager]: Well, I think registering would be better if you had to
re-register your items every so often.
[OOC - Karasi the Finisher]: Again, no.
[OOC - Karasi the Finisher]: :P
[OOC - SGM Zoiya]: That's actually a pretty good idea Drayla..
[OOC - Clayton]: why in the world would you register an item multiple times.. over a
period of time
[OOC - Drayla the Forager]: Cuz I found a good example of registering gone bad.
[OOC - Karasi the Finisher]: Noooo.
[OOC - Clayton]: heck no
[OOC - Karasi the Finisher]: Please no.
[OOC - Drayla the Forager]: Because I found a donated item in the crate in Shadgard that
had been registered.
[OOC - Karasi the Finisher]: Not to be a pest or anything, but ...
[OOC - Drayla the Forager]: Registering should remain free but wear off after a time.
[OOC - Karasi the Finisher]: Oh man. Well... I think things should be donated, and once in
that crate, lose their registered status, if it was donated by the person it was registered
to. If it was registered to someone else, the person trying to donate it shouldn't be
allowed to.
[OOC - Drayla the Forager]: But I do like changing registering to needing a specialist to
recover items of you leave them.
[OOC - Clayton]: I'm not going to pay .. let's say, 5000 riln to register an item.. and
then like, a month or two goes by, and my time for the registration expires and I gotta fork
out another 5000 riln to re-register an item I already registered once.
[OOC - Clayton]: and then multiply that by however many items I need to register
[OOC - Drayla the Forager]: That's why I say it should remain free.
[OOC - Drayla the Forager]: And keep the specialist because it keeps the wild
clutter-free.
[OOC - Drayla the Forager]: And gives us a way to retrieve items that were accidentally
lost.
[OOC - SGM Zoiya]: Unfortunately, as long as people are registering nearly every item that
they come in contact with so that the server slows down when the roomsaver runs because it
has to keep track of dozens of registered and hidden items...it's just not prudent for us to
keep the system as it is. Changes are going to have to be made.
[OOC - SGM Zoiya]: Only time will tell what those changes will be.
[OOC - Drayla the Forager]: Then I say make it cost 200 riln.
[OOC - Clayton]: Yes I can agree that it wil cut down on database bloat and all that...
that's an issue with every game.. but if the cost of registering an item exceeds the actual
cost of the item.. I'll suffer the loss of that item rather than spending a fortune to keep
it permanent.
[OOC - Drayla the Forager]: Not so expensive repeated registry is a pain, but registry of
simple items is discouraged.
[OOC - Drayla the Forager]: And I agree with Karasi that certain actions should get the
item un-registered.
[OOC - Karasi the Finisher]: In my oppinion, certain items when dropped should not vanish
on principle. Trunks, chests, barrles. I picture these as large items. If a theoretical
person in the area were to haul off with something that large, it'd be obvious, I'd think.
[OOC - Drayla the Forager]: But there are supposedly scavengers in the wild.
[OOC - Karasi the Finisher]: I'm kind of going back on that to say that int he wilderness,
it makes a littl emore sense, but seems less likely someone would stumble upon it. The roads
being far more traveled than the untamed wilds.
[OOC - Drayla the Forager]: They'd be willing to take anything.
[OOC - Karasi the Finisher]: Possible, but rare.
[OOC - Karasi the Finisher]: I don't think so. I don't picture the wilderness as being
heavily traveled. It's a dangerous world out there. Now, the city makes more sense.
[OOC - Drayla the Forager]: I don't know, any solution that significantly cleans up the
Gad's performance will make at least some players unhappy, and something that makes the
players happy will not clean up the system enough to make much of a difference.
[OOC - Karasi the Finisher]: Yeah... there's that balance between database bloat and
losing items far too easily. I've lost things before, pouches, when I wasn't allowed in
Shadgard. That was awkward, because I had to get help to get new ones, since you can't buy
them anywhere else. But barrels shouldn't disappear. Trunks, imho. Chests depending on their
size. They should work like furniture, I feel.
[OOC - Karasi the Finisher]: But if you drop tiny things, then of course they should
vanish, even the pouches I lost, heheh
[OOC - Drayla the Forager]: About my re-registering idea: I know it would be a pain to
continually register things. But what if a cost of needing a specialist to find it is
needing to register it again once it is retrieved.
[OOC - Karasi the Finisher]: That wouldn't be a bad thing.
[OOC - SGM Zoiya]: The issue that we have with most things is that there is always someone
who will take advantage of any situation and use it to their advantage. Sometimes to the
point where it comes out our attention and we see the need for change. This is going to
happen with many different systems, not just register. We're listening to your ideas, but
this discussion would be seen by the people who need to see it if it were on the forums.
[OOC - Drayla the Forager]: Then it is only an issue if you don't keep track of your
"valuable" belongings.
[OOC - Karasi the Finisher]: But, I'd vote for ever six months, not every single month.
Something a little longer. Maybe two months if six is too long.
[OOC - Karasi the Finisher]: I'll log this discussion and post it to the forums, then. I
don't mind.
[OOC - Drayla the Forager]: Good idea Karasi.
[OOC - Karasi the Finisher]: I know that there are people who will take advantage of many,
many things. I admit I feel frustrated when those of us who don't are the ones who suffer
for the abuse of the system by others who just don't care. This happens everywhere.
[OOC - SGM Zoiya]: Register is like insurance. There really is no magical way in the world
that is going to keep your items safe. The items you register should be things that are
expensive and dear to you and if something happens a specialist will track it down because
you paid the fee for registering.
[OOC - SGM Zoiya]: I doubt there will be any sort of recurring payment, but there is going
to have to be a payment.
[OOC - Drayla the Forager]: Yeah, lantern registering shouldn't be happening.
[OOC - Drayla the Forager]: Then again, neither should lantern theft, but some people will
take anything and everything.
[OOC - SGM Zoiya]: Registering things that should be janitored because they are not
valuable nor useful shouldn't be happening either.
[OOC - SGM Zoiya]: But it does.
[OOC - Drayla the Forager]: Can we have examples?
[OOC - Drayla the Forager]: I'm curious as to what crazy things have been registered.
[OOC - SGM Zoiya]: Boxes, socks, food, scraps, debris...
[OOC - Drayla the Forager]: :P
[OOC - Drayla the Forager]: Really? Some people will register anything.
[OOC - SGM Zoiya]: Boxes are the worst, once you pick it and get the treasure, it needs to
go away - there are too many boxes generated daily for us to have them registered and
sitting around.
[OOC - Karasi the Finisher]: that's insane...
[OOC - SGM Zoiya]: Another item? Broadhead arrows.
[OOC - Drayla the Forager]: That would suck.
[OOC - Karasi the Finisher]: Why would you register those?
[OOC - Karasi the Finisher]: hmm.
[OOC - Drayla the Forager]: Those things get continually lost anyway, why register them?
[OOC - SGM Zoiya]: I don't try to figure out why people do things, I just help the DEVs
come to a solution when it comes to our attention.
[OOC - Karasi the Finisher]: I think only certain items should be registered. Jewelry,
trunks, large or expensive things.
[OOC - Drayla the Forager]: But it takes more coding to prevent than to discourage.
[OOC - SGM Zoiya]: If I could figure out why people would register everything they got
their hands on, I'd fid that.
[OOC - SGM Zoiya]: Fix too.
[OOC - Karasi the Finisher]: Oh I don't blame you.
[OOC - Faylen]: I suspect the reason people registeer arrows is so that they don't go away
while you're heading up when you have to retreat from being surrounded
[OOC - Faylen]: healing up
[OOC - Drayla the Forager]: They don't disappear THAT quickly.
[OOC - Karasi the Finisher]: I think there should be a list of registerable items. Trunks,
chests, jewelry items, really expensive clothing. Perhaps one wagon or handcart to your
name.
[OOC - Karasi the Finisher]: Depending on how far away you are, and how hard it is to get
back, they can.
[OOC - Faylen]: they sure do, I've lost a lot that way
[OOC - SGM Zoiya]: Think of all of our systems like the scale that justice holds. We have
to keep a balance, that's one of our biggest jobs.
[OOC - Karasi the Finisher]: It makes a kind of sense, but I would request, in place of
registering arrows, making their disappear time longer, for player-made arrows.
[OOC - Faylen]: I just make more... But yeah, they do vanish pretty quick when you're
trying to heal up
[OOC - Drayla the Forager]: I think we should just see how the new system works out before
we all start fretting about it.
[OOC - SGM Zoiya]: I doubt wagons and handcarts will ever be "property" as you can return
them to the store for money. Wagon/handcart theft is also RP in a sense.
[OOC - Drayla the Forager]: I agree with handcarts and wagons never being "owned"
[OOC - Drayla the Forager]: Not everyone plays goody two-shoes characters, and the
frustration of stolen items is just something that is unavoidable.
[OOC - Karasi the Finisher]: I'm worried, but I always worry about changes like this. But
I am curious how it will work.
[OOC - Drayla the Forager]: Oh yeah, another issue I have is with people putting
horribly-made or crudely-made things in the donation crates.
[OOC - Drayla the Forager]: I think anything of lesser quality than average should be
rejected or auto-cleaned from the crates.
[OOC - SGM Zoiya]: Back in my day (old lady voice) I cleaned out the crate and thanked my
lucky stars that I had one!
[OOC - Karasi the Finisher]: Well, I can speak to some of that. Sometimes, you just need
something for on-the-go. You are broke and don't have money. If you put exquisite things in
that crate, there would be so many people taking who didn't need that the new players or
char who do need them wouldn't have access. They'd all be gone.
[OOC - Drayla the Forager]: I clean out the crates whenever I see bad items in them.
[OOC - Karasi the Finisher]: I think exquisite, well-crafted, etc, would be asking for
someone to take the good and leave the crumbs for the newbies. So, how should this be
balanced?
[OOC - Faylen]: when I first started, I grabbed a malformed knife out of there because I
wanted a knife, any knife
[OOC - Karasi the Finisher]: I don't know. I have some ideas, but one of them I hate
because it would affect longer-standing chars.
[OOC - Karasi the Finisher]: One idea: make the crate so that you can't dig into it after
a certain number of hours played, or some other defining factor. What would suck, then, is
that older chars couldn't have access. Though maybe that'd be the whole point...
[OOC - Drayla the Forager]: Just like the better quality items add 5, 10, and 15%
[OOC - SGM Zoiya]: How would you explain that ICly?
[OOC - Faylen]: I wouldn't want them totally restricted like that, not with this
playerbase, anyway... If we got bigger, then definitely
[OOC - Karasi the Finisher]: I'm really not sure.
[OOC - Karasi the Finisher]: And I agree, Faylen, I wouldn't want them restricted like
that, but it was all I could think of.
[OOC - Drayla the Forager]: I'm just tired of the donation crates becoming everyone's
trashcans. That's not what the donation crates are for.
[OOC - Karasi the Finisher]: I kind of feel guilty because i've done some of that, though
I've tried not to.
[OOC - Karasi the Finisher]: Only with arrow shafts, in case anyone who was bad at
fletching wanted to practice.
[OOC - Drayla the Forager]: See, bad-quality materials I don't see as a bad thing
[OOC - Drayla the Forager]: Since people can use them to build skills.
[OOC - Karasi the Finisher]: I like your idea of making it so that anything below average
gets rejected.
[OOC - Drayla the Forager]: Not rejected, but cleaned out. That makes more sense ICly.
[OOC - Karasi the Finisher]: But that still leaves the question of exquisite items.
[OOC - (a mysterious GM)]: And what about players who want to RP as homeless bums? They
will need stuff from that crate.
[OOC - Ardor ze Svindler]: you want to buy some exquisite items Karasi? I got good prices!
And a sale going on
[OOC - Karasi the Finisher]: Homeless bums. Now that's an idea...
[OOC - Drayla the Forager]: You know what I like the donation crates for? Collecting
character starting equipment, especially containers.
[OOC - Karasi the Finisher]: Actually, Ardor, you just answered my question... Maybe
exquisite items could not be put in the crate. But then, we're back to how to explain that
ICly.
[OOC - SGM Zoiya]: Well it's up to the players what goes into the crate, and it is also up
to you guys what you don't clean out of the crate. There will likely not be any code added
to do that job for you.
[OOC - Karasi the Finisher]: Sounds fair to me.
[OOC - Karasi the Finisher]: Except, for preventing bloat, my concern would be, say,
someone going nuts and putting 100 horribley formed knives in there. Then what?
[OOC - Karasi the Finisher]: So at this point, any and all items can be registered once
the changes take effect, even the extremely common ones like socks and lockboxes?
[OOC - Ardor ze Svindler]: I would take them all, smelt them and have material for 50
knives
[OOC - SGM Zoiya]: Right now all items can be registered but once the changes go through
you will need to reregister your items and pay for it.
[OOC - Karasi the Finisher]: Will we be told how much it'll cost to register, or will we
find out then?
[OOC - SGM Zoiya]: Like any change or addition it will be announced and in the changelog.
We give you all as much information as we can.
Of course, none of us know right now how it will work, but perhaps some of these ideas will spark interest.
(As seen in-game:
"Register" (09/12/13)
There are upcoming changes to the register command. These changes won't go live until 9-16 at the earliest. You can find more information on the bbs:
viewtopic.php?f=9&t=3055
(Our conversation)
[OOC - Drayla the Forager]: I'm kinda excited for the new registering system to go live.
[OOC - Karasi the Finisher]: Not me. I wish we could have had something implemented in
addition to what we have already, rather than changing it. just my oppinion, though.
[OOC - Drayla the Forager]: Well, I think registering would be better if you had to
re-register your items every so often.
[OOC - Karasi the Finisher]: Again, no.
[OOC - Karasi the Finisher]: :P
[OOC - SGM Zoiya]: That's actually a pretty good idea Drayla..
[OOC - Clayton]: why in the world would you register an item multiple times.. over a
period of time
[OOC - Drayla the Forager]: Cuz I found a good example of registering gone bad.
[OOC - Karasi the Finisher]: Noooo.
[OOC - Clayton]: heck no
[OOC - Karasi the Finisher]: Please no.
[OOC - Drayla the Forager]: Because I found a donated item in the crate in Shadgard that
had been registered.
[OOC - Karasi the Finisher]: Not to be a pest or anything, but ...
[OOC - Drayla the Forager]: Registering should remain free but wear off after a time.
[OOC - Karasi the Finisher]: Oh man. Well... I think things should be donated, and once in
that crate, lose their registered status, if it was donated by the person it was registered
to. If it was registered to someone else, the person trying to donate it shouldn't be
allowed to.
[OOC - Drayla the Forager]: But I do like changing registering to needing a specialist to
recover items of you leave them.
[OOC - Clayton]: I'm not going to pay .. let's say, 5000 riln to register an item.. and
then like, a month or two goes by, and my time for the registration expires and I gotta fork
out another 5000 riln to re-register an item I already registered once.
[OOC - Clayton]: and then multiply that by however many items I need to register
[OOC - Drayla the Forager]: That's why I say it should remain free.
[OOC - Drayla the Forager]: And keep the specialist because it keeps the wild
clutter-free.
[OOC - Drayla the Forager]: And gives us a way to retrieve items that were accidentally
lost.
[OOC - SGM Zoiya]: Unfortunately, as long as people are registering nearly every item that
they come in contact with so that the server slows down when the roomsaver runs because it
has to keep track of dozens of registered and hidden items...it's just not prudent for us to
keep the system as it is. Changes are going to have to be made.
[OOC - SGM Zoiya]: Only time will tell what those changes will be.
[OOC - Drayla the Forager]: Then I say make it cost 200 riln.
[OOC - Clayton]: Yes I can agree that it wil cut down on database bloat and all that...
that's an issue with every game.. but if the cost of registering an item exceeds the actual
cost of the item.. I'll suffer the loss of that item rather than spending a fortune to keep
it permanent.
[OOC - Drayla the Forager]: Not so expensive repeated registry is a pain, but registry of
simple items is discouraged.
[OOC - Drayla the Forager]: And I agree with Karasi that certain actions should get the
item un-registered.
[OOC - Karasi the Finisher]: In my oppinion, certain items when dropped should not vanish
on principle. Trunks, chests, barrles. I picture these as large items. If a theoretical
person in the area were to haul off with something that large, it'd be obvious, I'd think.
[OOC - Drayla the Forager]: But there are supposedly scavengers in the wild.
[OOC - Karasi the Finisher]: I'm kind of going back on that to say that int he wilderness,
it makes a littl emore sense, but seems less likely someone would stumble upon it. The roads
being far more traveled than the untamed wilds.
[OOC - Drayla the Forager]: They'd be willing to take anything.
[OOC - Karasi the Finisher]: Possible, but rare.
[OOC - Karasi the Finisher]: I don't think so. I don't picture the wilderness as being
heavily traveled. It's a dangerous world out there. Now, the city makes more sense.
[OOC - Drayla the Forager]: I don't know, any solution that significantly cleans up the
Gad's performance will make at least some players unhappy, and something that makes the
players happy will not clean up the system enough to make much of a difference.
[OOC - Karasi the Finisher]: Yeah... there's that balance between database bloat and
losing items far too easily. I've lost things before, pouches, when I wasn't allowed in
Shadgard. That was awkward, because I had to get help to get new ones, since you can't buy
them anywhere else. But barrels shouldn't disappear. Trunks, imho. Chests depending on their
size. They should work like furniture, I feel.
[OOC - Karasi the Finisher]: But if you drop tiny things, then of course they should
vanish, even the pouches I lost, heheh
[OOC - Drayla the Forager]: About my re-registering idea: I know it would be a pain to
continually register things. But what if a cost of needing a specialist to find it is
needing to register it again once it is retrieved.
[OOC - Karasi the Finisher]: That wouldn't be a bad thing.
[OOC - SGM Zoiya]: The issue that we have with most things is that there is always someone
who will take advantage of any situation and use it to their advantage. Sometimes to the
point where it comes out our attention and we see the need for change. This is going to
happen with many different systems, not just register. We're listening to your ideas, but
this discussion would be seen by the people who need to see it if it were on the forums.
[OOC - Drayla the Forager]: Then it is only an issue if you don't keep track of your
"valuable" belongings.
[OOC - Karasi the Finisher]: But, I'd vote for ever six months, not every single month.
Something a little longer. Maybe two months if six is too long.
[OOC - Karasi the Finisher]: I'll log this discussion and post it to the forums, then. I
don't mind.
[OOC - Drayla the Forager]: Good idea Karasi.
[OOC - Karasi the Finisher]: I know that there are people who will take advantage of many,
many things. I admit I feel frustrated when those of us who don't are the ones who suffer
for the abuse of the system by others who just don't care. This happens everywhere.
[OOC - SGM Zoiya]: Register is like insurance. There really is no magical way in the world
that is going to keep your items safe. The items you register should be things that are
expensive and dear to you and if something happens a specialist will track it down because
you paid the fee for registering.
[OOC - SGM Zoiya]: I doubt there will be any sort of recurring payment, but there is going
to have to be a payment.
[OOC - Drayla the Forager]: Yeah, lantern registering shouldn't be happening.
[OOC - Drayla the Forager]: Then again, neither should lantern theft, but some people will
take anything and everything.
[OOC - SGM Zoiya]: Registering things that should be janitored because they are not
valuable nor useful shouldn't be happening either.
[OOC - SGM Zoiya]: But it does.
[OOC - Drayla the Forager]: Can we have examples?
[OOC - Drayla the Forager]: I'm curious as to what crazy things have been registered.
[OOC - SGM Zoiya]: Boxes, socks, food, scraps, debris...
[OOC - Drayla the Forager]: :P
[OOC - Drayla the Forager]: Really? Some people will register anything.
[OOC - SGM Zoiya]: Boxes are the worst, once you pick it and get the treasure, it needs to
go away - there are too many boxes generated daily for us to have them registered and
sitting around.
[OOC - Karasi the Finisher]: that's insane...
[OOC - SGM Zoiya]: Another item? Broadhead arrows.
[OOC - Drayla the Forager]: That would suck.
[OOC - Karasi the Finisher]: Why would you register those?
[OOC - Karasi the Finisher]: hmm.
[OOC - Drayla the Forager]: Those things get continually lost anyway, why register them?
[OOC - SGM Zoiya]: I don't try to figure out why people do things, I just help the DEVs
come to a solution when it comes to our attention.
[OOC - Karasi the Finisher]: I think only certain items should be registered. Jewelry,
trunks, large or expensive things.
[OOC - Drayla the Forager]: But it takes more coding to prevent than to discourage.
[OOC - SGM Zoiya]: If I could figure out why people would register everything they got
their hands on, I'd fid that.
[OOC - SGM Zoiya]: Fix too.
[OOC - Karasi the Finisher]: Oh I don't blame you.
[OOC - Faylen]: I suspect the reason people registeer arrows is so that they don't go away
while you're heading up when you have to retreat from being surrounded
[OOC - Faylen]: healing up
[OOC - Drayla the Forager]: They don't disappear THAT quickly.
[OOC - Karasi the Finisher]: I think there should be a list of registerable items. Trunks,
chests, jewelry items, really expensive clothing. Perhaps one wagon or handcart to your
name.
[OOC - Karasi the Finisher]: Depending on how far away you are, and how hard it is to get
back, they can.
[OOC - Faylen]: they sure do, I've lost a lot that way
[OOC - SGM Zoiya]: Think of all of our systems like the scale that justice holds. We have
to keep a balance, that's one of our biggest jobs.
[OOC - Karasi the Finisher]: It makes a kind of sense, but I would request, in place of
registering arrows, making their disappear time longer, for player-made arrows.
[OOC - Faylen]: I just make more... But yeah, they do vanish pretty quick when you're
trying to heal up
[OOC - Drayla the Forager]: I think we should just see how the new system works out before
we all start fretting about it.
[OOC - SGM Zoiya]: I doubt wagons and handcarts will ever be "property" as you can return
them to the store for money. Wagon/handcart theft is also RP in a sense.
[OOC - Drayla the Forager]: I agree with handcarts and wagons never being "owned"
[OOC - Drayla the Forager]: Not everyone plays goody two-shoes characters, and the
frustration of stolen items is just something that is unavoidable.
[OOC - Karasi the Finisher]: I'm worried, but I always worry about changes like this. But
I am curious how it will work.
[OOC - Drayla the Forager]: Oh yeah, another issue I have is with people putting
horribly-made or crudely-made things in the donation crates.
[OOC - Drayla the Forager]: I think anything of lesser quality than average should be
rejected or auto-cleaned from the crates.
[OOC - SGM Zoiya]: Back in my day (old lady voice) I cleaned out the crate and thanked my
lucky stars that I had one!
[OOC - Karasi the Finisher]: Well, I can speak to some of that. Sometimes, you just need
something for on-the-go. You are broke and don't have money. If you put exquisite things in
that crate, there would be so many people taking who didn't need that the new players or
char who do need them wouldn't have access. They'd all be gone.
[OOC - Drayla the Forager]: I clean out the crates whenever I see bad items in them.
[OOC - Karasi the Finisher]: I think exquisite, well-crafted, etc, would be asking for
someone to take the good and leave the crumbs for the newbies. So, how should this be
balanced?
[OOC - Faylen]: when I first started, I grabbed a malformed knife out of there because I
wanted a knife, any knife
[OOC - Karasi the Finisher]: I don't know. I have some ideas, but one of them I hate
because it would affect longer-standing chars.
[OOC - Karasi the Finisher]: One idea: make the crate so that you can't dig into it after
a certain number of hours played, or some other defining factor. What would suck, then, is
that older chars couldn't have access. Though maybe that'd be the whole point...
[OOC - Drayla the Forager]: Just like the better quality items add 5, 10, and 15%
[OOC - SGM Zoiya]: How would you explain that ICly?
[OOC - Faylen]: I wouldn't want them totally restricted like that, not with this
playerbase, anyway... If we got bigger, then definitely
[OOC - Karasi the Finisher]: I'm really not sure.
[OOC - Karasi the Finisher]: And I agree, Faylen, I wouldn't want them restricted like
that, but it was all I could think of.
[OOC - Drayla the Forager]: I'm just tired of the donation crates becoming everyone's
trashcans. That's not what the donation crates are for.
[OOC - Karasi the Finisher]: I kind of feel guilty because i've done some of that, though
I've tried not to.
[OOC - Karasi the Finisher]: Only with arrow shafts, in case anyone who was bad at
fletching wanted to practice.
[OOC - Drayla the Forager]: See, bad-quality materials I don't see as a bad thing
[OOC - Drayla the Forager]: Since people can use them to build skills.
[OOC - Karasi the Finisher]: I like your idea of making it so that anything below average
gets rejected.
[OOC - Drayla the Forager]: Not rejected, but cleaned out. That makes more sense ICly.
[OOC - Karasi the Finisher]: But that still leaves the question of exquisite items.
[OOC - (a mysterious GM)]: And what about players who want to RP as homeless bums? They
will need stuff from that crate.
[OOC - Ardor ze Svindler]: you want to buy some exquisite items Karasi? I got good prices!
And a sale going on
[OOC - Karasi the Finisher]: Homeless bums. Now that's an idea...
[OOC - Drayla the Forager]: You know what I like the donation crates for? Collecting
character starting equipment, especially containers.
[OOC - Karasi the Finisher]: Actually, Ardor, you just answered my question... Maybe
exquisite items could not be put in the crate. But then, we're back to how to explain that
ICly.
[OOC - SGM Zoiya]: Well it's up to the players what goes into the crate, and it is also up
to you guys what you don't clean out of the crate. There will likely not be any code added
to do that job for you.
[OOC - Karasi the Finisher]: Sounds fair to me.
[OOC - Karasi the Finisher]: Except, for preventing bloat, my concern would be, say,
someone going nuts and putting 100 horribley formed knives in there. Then what?
[OOC - Karasi the Finisher]: So at this point, any and all items can be registered once
the changes take effect, even the extremely common ones like socks and lockboxes?
[OOC - Ardor ze Svindler]: I would take them all, smelt them and have material for 50
knives
[OOC - SGM Zoiya]: Right now all items can be registered but once the changes go through
you will need to reregister your items and pay for it.
[OOC - Karasi the Finisher]: Will we be told how much it'll cost to register, or will we
find out then?
[OOC - SGM Zoiya]: Like any change or addition it will be announced and in the changelog.
We give you all as much information as we can.