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Taunt! neaner neaner

Posted: Sat Sep 14, 2013 11:45 am
by xavier
How about a taunt ability that allows for seperating npc's for example...
person A walks into a room and taunts npc1 then runs out of the room. npc1 has a chance of following personA based on oh let's say their melee skill.
could look something like the following
taunt <direction>
you: You taunt a bloated plague walker and slap him on the nose then run <direction>.
others (if any): persona heckles and smacks a bloated plague walker then runs off <direction>.
Just an idea for group combat in interesting environs.

Re: Taunt! neaner neaner

Posted: Fri Sep 20, 2013 10:39 pm
by Gruff
Seconded but I'd prefer a couple messages based on class. Tough to see Templar slapping something on the nose and then running.

Re: Taunt! neaner neaner

Posted: Sun Sep 22, 2013 8:11 pm
by Kent
I played a PC game years ago called Age of Wonders. Certain of your army had an ability called "taunt" which made the mob aim it's next attack on the taunter, ignoring all other possible targets. I suppose the guilds in CLOK that would be able to taunt would be Mummers and Thieves. It serves basically a counterpart to the "guard" ability.

Re: Taunt! neaner neaner

Posted: Sun Sep 22, 2013 8:33 pm
by Lysse
Some guilds already have abilities that allow them to separate NPC groups, such as Mighty Throw for the Dwaedn Wyr, or potentially the fear effect in minor haunting.



Kent wrote:I played a PC game years ago called Age of Wonders. Certain of your army had an ability called "taunt" which made the mob aim it's next attack on the taunter, ignoring all other possible targets. I suppose the guilds in CLOK that would be able to taunt would be Mummers and Thieves. It serves basically a counterpart to the "guard" ability.
The 'press' command causes the target to focus on you, unless I am remembering incorrectly.

Re: Taunt! neaner neaner

Posted: Mon Sep 23, 2013 11:10 am
by xavier
yes press does cause a chance the opponent will focus on you.
Yes, I had thought to put this out there as a companion to guarding someone, though also for npc pulling. throw haunting, and roar do not always send the target(s) running out of the room i threw a mob six times once before he flew out of the room, so it's either random or a percentage chance. Anyway, I'm glad to hear feedback on this.

Re: Taunt! neaner neaner

Posted: Mon Sep 23, 2013 11:27 pm
by Baylee
I like the idea, but I don't think it should be guild specific (other than what the text says when you taunt, as previously mentioned a templar may not slap somebody on the nose lol).

Re: Taunt! neaner neaner

Posted: Tue Sep 24, 2013 4:04 pm
by Rias
We've got combat presses as a way of holding "aggro" already. Being able to move creatures out of a room is considered a special perk to those who get guild abilities that do so (mighty throw, high-tier aero and hydro spells, fear fleeing effects, etc.).