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Deadly wilderness

Posted: Sun Jul 21, 2013 7:14 am
by Lun
With the new "Wilderness is more deadly" update, I was thinking it'd be nice if more variations on the deadly wilderness were implemented. Some ideas thrown out in OOC today:

Giant termite nests: Like the Bowtruckle burrow, it's a dark and winding passage with giant termites of different rankings, the only way to get rid of it is to kill the Broodmother. Scouts can leave the nest and wander a small area near the nest. Spawns randomly in forest areas.

Antlions: Chance to press target, forces combat. Spawns randomly in semi-arid areas. Fights giant termites.