Hidden Items and Dead Drops
Posted: Sun Apr 28, 2013 6:59 am
So in the course of dealing with other people, and the exchange of items, riln and contracts I had an idea..
I thought it was even doable with the mechanics in the game as they are. My character hid a chest, with information and goods inside and let the other individual know where to look. Said individual found it easily enough, swapped around a few things, and then hide and returned the chest back into hiding.
This is where the problem came up. The other individual has a high Stealth score. Dorn on the other hand has next to zero perception. Even though ICly Dorn knows where to look for the dead drop, he simply can't find it so might have to scrap the idea.
What I'd like to see, is that when you drop an item from hiding to form a cache you're able to use some sort of other command to the item that is on the ground that gives another character either a large bonus to finding it or a 100% chance like you yourself have.
I thought it was even doable with the mechanics in the game as they are. My character hid a chest, with information and goods inside and let the other individual know where to look. Said individual found it easily enough, swapped around a few things, and then hide and returned the chest back into hiding.
This is where the problem came up. The other individual has a high Stealth score. Dorn on the other hand has next to zero perception. Even though ICly Dorn knows where to look for the dead drop, he simply can't find it so might have to scrap the idea.
What I'd like to see, is that when you drop an item from hiding to form a cache you're able to use some sort of other command to the item that is on the ground that gives another character either a large bonus to finding it or a 100% chance like you yourself have.