Consideration: minimal armor protection ratings for fabrics
Posted: Mon Mar 18, 2013 8:18 pm
Agreed that a cotton shirt or linen pants should remain as they are, with no armor protection value.
But I would like to suggest that all fabrics thicker/heavier than corduroy provide a minimal armor protection. My character recently bought an oilcloth longcoat, currently coded to offer no protection. I have handled oilcloth coats in real life, and if you tried to stab through it, the oilcloth will indeed slow down the blade. Likewise, my character's starting boots of leather offered zero protection. Unless the leather is thin kid leather, the leather boot is going to do something to slow down an assault, even if it's just by a bit. (Aforetimes, I believe all boots had some armour protection).
Canvas, suede, leather, oilcloth, coarse or heavy wool, fleece, tweed, and so on; in real life, these are all 'stiff' enough to offer a bit of protection, so for realism's sake, I would like to see a small amount of protection coded into these fabrics.
But I would like to suggest that all fabrics thicker/heavier than corduroy provide a minimal armor protection. My character recently bought an oilcloth longcoat, currently coded to offer no protection. I have handled oilcloth coats in real life, and if you tried to stab through it, the oilcloth will indeed slow down the blade. Likewise, my character's starting boots of leather offered zero protection. Unless the leather is thin kid leather, the leather boot is going to do something to slow down an assault, even if it's just by a bit. (Aforetimes, I believe all boots had some armour protection).
Canvas, suede, leather, oilcloth, coarse or heavy wool, fleece, tweed, and so on; in real life, these are all 'stiff' enough to offer a bit of protection, so for realism's sake, I would like to see a small amount of protection coded into these fabrics.