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Bloody trail
Posted: Thu Mar 07, 2013 2:11 pm
by lin
It would make a lot of sense (and be pretty damn cool) if a char that is bleeding and moving around left a trail of blood behind him. Pursuers would have something to go by, the importance of first aid would increase and it would be a nice and fun way to make things more realistic.
I'd imagine it more or less like this:
Code: Select all
Lin goes north, blood dripping from his wounds.
>l
A trail of fresh blood that tears off here leads north.
>n
A trail of fresh blood leads south and northeast.
>ne
A trail of fresh blood that tears off here leads southwest.
>search
You discover Lin, who is obviously trying to remain hidden.
Posted: Thu Mar 07, 2013 3:42 pm
by Eraene
[quote=lin]It would make a lot of sense (and be pretty damn cool) if a char that is bleeding and moving around left a trail of blood behind him. Pursuers would have something to go by, the importance of first aid would increase and it would be a nice and fun way to make things more realistic.
I'd imagine it more or less like this:
Code: Select all
Lin goes north, blood dripping from his wounds.
>l
A trail of fresh blood that tears off here leads north.
>n
A trail of fresh blood leads south and northeast.
>ne
A trail of fresh blood that tears off here leads southwest.
>search
You discover Lin, who is obviously trying to remain hidden.
[/quote]
While not identical, this is a lot like an idea I had. The only thing I was going to say was leaving blood wherever you go if you have bleeding, unbandaged wounds would add an interesting level of realism.
Posted: Thu Mar 07, 2013 3:56 pm
by Kiyaani
Considering how large each room is supposed to be, I'm not sure this would work unless you're searching for a trail or in a city. We already have a guild that uses tracking so this might work for them.
Posted: Sat Mar 09, 2013 5:21 am
by Kent
I agree with Lin here, cool idea, hope to see it in action. Kiyaani has a good point too, harder to see in a vast forest or hills, etc. room, but if you're travelling along a wilderness road (with the reduced roundtime), the bloodstains are going to be on the road.
As a secondary consideration (which I thought of because I just now dragged the corpse of a guard into the church for burial), a trail of blood be left when dragging a corpse that died with bleeding wounds.
>search
You discover Lin (badly wounded, lying down, unconscious), who was obviously trying to remain hidden.