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Item keywords

Posted: Wed Feb 20, 2013 9:31 am
by Eraene
How would a way to blanket reference all items of a similar type be received? Things such as weapons, herbs, foods, all of these items of a similar type would have one additional keyword. 'Herb' for any herb, 'food' for any food item, 'weapon' for any weapon, 'armor' for any armor, and so on. I'm quite accustomed to dealing with items in this way, and would very much enjoy if CLOK worked this way as well.

Posted: Wed Feb 20, 2013 9:40 am
by Rithiel
I'm not sure what you're asking. In what context would this be used?

Posted: Wed Feb 20, 2013 9:45 am
by Alexander
This is a guess only, but perhaps it would help in differentiating between, for example, my plaque-mounted longsword and my battle-ready longsword. If they were both in the same room, I could GET WEAPON LONGSWORD and it would ignore the plaque-mounted longsword, as it is not a functional weapon.

Posted: Wed Feb 20, 2013 9:50 am
by Eraene
Let me clarify.

In a satchel, you have bitemoss (x1) and bloodwort (x1).

You type 'get herb from satchel' twice.

Which removes the bitemoss, then the bloodwort. Using the keyword 'herb' to refer to both. Is this clearer?

Posted: Wed Feb 20, 2013 9:50 am
by Ragn
You have a mixture of items in your backpack, various herbs, boxes, bandages, etc, etc..

You could then use this to move all the herbs to another container without using "Transfer *individual herb name*" multiple times.

I imagine the main use would be for herbs, gems, pelts, and so forth compared to heavier things like weapons or armour.

Posted: Wed Feb 20, 2013 10:11 am
by Alexander
Ah, I see. Yes, that could be very useful.