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Making the CLEAR command stronger
Posted: Tue Jan 29, 2013 10:33 am
by Lemuel
In other muds, the CLEAR command made a complete clearing of _all_ sent commands.
But I find here in CLOK the clear is weak by comparison, it does indeed leave some commands uncleared. I don't know if it only clears roundtime commands or what it does, but some commands are uncleared by 'clear'.
Could we strengthen it, or make an ALLCLEAR command that really does the job?
Posted: Tue Jan 29, 2013 10:35 am
by Zoiya
I play many alts and I have never ever found myself in a place where a simple clear hasn't worked for me. Then again I only use one command in advance - at most. If this is a persistent problem for more than one person it may be considered, I'm sure.
Posted: Tue Jan 29, 2013 10:45 am
by Rithiel
Clear is used to remove a command from the queue. As you can only have one command in your queue, it only needs to clear one command.
I'm not really sure what other commands you're talking about, since everything else should be happening as soon as you input it into the game.
Posted: Thu Jan 31, 2013 9:32 am
by Lemuel
[quote=Rithiel]Clear is used to remove a command from the queue. As you can only have one command in your queue, it only needs to clear one command.
I'm not really sure what other commands you're talking about, since everything else should be happening as soon as you input it into the game.[/quote]
Well, I have typed in 'clear' a couple of times, got the message "Your queue is already cleared", and still had some commands processed by CLOK afterwards without me entering any more.
I have a hunch these latter commands are non-roundtime commands. I will bug it the next few times it happens.
Posted: Thu Jan 31, 2013 9:37 am
by Lemuel
Also, could there be a command "Queue" that returns two things: what command is in queue, and how many seconds of roundtime remain?
Would be very useful when tied up, for example, in infirmary and you want to know how much more time is needed.
Posted: Thu Jan 31, 2013 9:46 am
by Jaster
You could technically reenter the command or another command and it will tell you how many seconds of roundtime remain.
Posted: Thu Jan 31, 2013 10:45 am
by Rias
If you have commands going through that you don't manually enter after clearing your queue, I highly suspect:
A) It's one of your myriad infamous triggers, which you reportedly don't notice auto-executing even at rates of 100+ commands per second
B) It's the result of an auto-repeating command, such as battle or forage
If you find otherwise, please let us know the exact details of the situation.