Militia showing up too quickly
Posted: Tue Jan 08, 2013 4:51 pm
Usually if my character steps out of hiding in Shadgard, the following happens:
I know of no town where a police response is so instantaneous, so consistantly. What if the militia are already dealing with something elsewhere in town? Or just not in the next room? Or on a change of shift?
Could we change it so that it takes between 0.5 seconds and 8.0 seconds (randomly determined) for a militia member to arrive when a bystander calls the alarm?
with only about 1/8th of a second between the two lines.A bystander points at you and says, "Get out of here!"
A Shadgard militia member just arrived.
I know of no town where a police response is so instantaneous, so consistantly. What if the militia are already dealing with something elsewhere in town? Or just not in the next room? Or on a change of shift?
Could we change it so that it takes between 0.5 seconds and 8.0 seconds (randomly determined) for a militia member to arrive when a bystander calls the alarm?