Peering into the Wilderness - telescope required
Posted: Tue Jan 08, 2013 9:15 am
I would like to make a proposal for peering long distances:
(1) That it be no longer possible to peer in wilderness area with the naked eye, except for an abbreviated version of it mentioned in #4 below.
(2) That a new item be available in towns, the brass telescope
It would like to see it work like bandages or firestones, viz, if you have the telescope in an open container or attached to your belt, you type PEER WEST and the codebase responds with something like
You peer through your telescope to see in the west....etc.
(3) That if you are in a non-wilderness area with a wilderness exit, it be changed so that with the afore-mentioned telescope, it be allowed to PEER WILDERNESS and see what's in that room.
(4) A little tougher to code, but a character on a hill or plains who PEERS in a direction where there is a city, building, tower, etc., that an abbreviated version of the info be visible, viz the fact of those buildings, but no details or mobs visible to the naked eye. Also, if it is a forest room that he's peering at without a telescope, mention that he sees forest without any details, etc. No doubt this suggestion would be the last to be implemented due to it's complexity.
(5) That if you are in a non-wilderness room, and if you peer into the next non-wilderness room with your telescope, then you have the chance of spotting hidden creatures. I would recommend that this type of non-wilderness peering require the character to Get Telescope and be holding it while peering to have the chance of spotting hiddens, unlike #2 above.
(1) That it be no longer possible to peer in wilderness area with the naked eye, except for an abbreviated version of it mentioned in #4 below.
(2) That a new item be available in towns, the brass telescope
It would like to see it work like bandages or firestones, viz, if you have the telescope in an open container or attached to your belt, you type PEER WEST and the codebase responds with something like
You peer through your telescope to see in the west....etc.
(3) That if you are in a non-wilderness area with a wilderness exit, it be changed so that with the afore-mentioned telescope, it be allowed to PEER WILDERNESS and see what's in that room.
(4) A little tougher to code, but a character on a hill or plains who PEERS in a direction where there is a city, building, tower, etc., that an abbreviated version of the info be visible, viz the fact of those buildings, but no details or mobs visible to the naked eye. Also, if it is a forest room that he's peering at without a telescope, mention that he sees forest without any details, etc. No doubt this suggestion would be the last to be implemented due to it's complexity.
(5) That if you are in a non-wilderness room, and if you peer into the next non-wilderness room with your telescope, then you have the chance of spotting hidden creatures. I would recommend that this type of non-wilderness peering require the character to Get Telescope and be holding it while peering to have the chance of spotting hiddens, unlike #2 above.