Practice Dummy Rework
Posted: Thu Dec 20, 2012 10:50 pm
[OOC - Virulan]: Why not just add in new ones that can be crafted and break after a certain number of hits based on quality and material versus skill of the user and weapon power?
As per what I posted in the game through my Virulan character.
I think it'd be nice to see dummies reappear, however in a different style. Players could craft them through woodworking with various lumber choices. Obviously stronger wood means more durable dummies, however I was also thinking that we could "place" armor onto the dummies, allowing anyone with spare armor to put it onto the dummy and take it off when needed. Of course, this would improve the dummy's capacity to take hits, based on the equipped armor's overall protection versus the weapon and its quality, as well as the skill of the user.
I.E.
"place helmet on dummy"
You place an iron helmet on an oak training dummy.
"attack dummy"
You thrust with a serrated bronze dagger at an oak training dummy!
0 pierce damage -! to the head, glances harmlessly off an iron helmet.
Rinse, repeat until the dummy's armor and/or structure gives out, get a new dummy, try again.
I'm not suggesting a trigger/timer-friendly method for training, no. Unless you use the right armor and a decent quality dummy, once you have enough skill with the weapon and/or a good enough weapon, you should be destroying dummies easily. Also, as a side note, direct damage magic should have an increased effect on the dummy/armor, and the dummy should be immune to all status effects (including Flash Bang) to prevent insanely easy training of anything ever. I figure this would also allow bad quality weapons to have an actual prominent use, since they wouldn't be very good in combat, but wouldn't do well against dummies, either, so you could practice with less fear of destroying one.
Yeah, I know it's a bit to read for something that should be relatively simple. Thanks for reading through, though.
As per what I posted in the game through my Virulan character.
I think it'd be nice to see dummies reappear, however in a different style. Players could craft them through woodworking with various lumber choices. Obviously stronger wood means more durable dummies, however I was also thinking that we could "place" armor onto the dummies, allowing anyone with spare armor to put it onto the dummy and take it off when needed. Of course, this would improve the dummy's capacity to take hits, based on the equipped armor's overall protection versus the weapon and its quality, as well as the skill of the user.
I.E.
"place helmet on dummy"
You place an iron helmet on an oak training dummy.
"attack dummy"
You thrust with a serrated bronze dagger at an oak training dummy!
0 pierce damage -! to the head, glances harmlessly off an iron helmet.
Rinse, repeat until the dummy's armor and/or structure gives out, get a new dummy, try again.
I'm not suggesting a trigger/timer-friendly method for training, no. Unless you use the right armor and a decent quality dummy, once you have enough skill with the weapon and/or a good enough weapon, you should be destroying dummies easily. Also, as a side note, direct damage magic should have an increased effect on the dummy/armor, and the dummy should be immune to all status effects (including Flash Bang) to prevent insanely easy training of anything ever. I figure this would also allow bad quality weapons to have an actual prominent use, since they wouldn't be very good in combat, but wouldn't do well against dummies, either, so you could practice with less fear of destroying one.
Yeah, I know it's a bit to read for something that should be relatively simple. Thanks for reading through, though.