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Jobs
Posted: Sat Oct 27, 2012 10:44 am
by Aleesia
Will we have jobs anytime? I know you can get guildpoints and riln from tasks, but if you're not feeling up to venturing out into the deadwood forests or graveyards, dusklamp, or even collecting herbs, etc... It would be a lot faster in making riln.
Posted: Sat Oct 27, 2012 10:54 am
by Rias
You can mine, log, collect herbs, make poultices, carve wood, work metal, farm, cook, fish, craft things from leather, polish and facet gems, resort to petty thievery ... I may have missed something. Some of those involve danger and risk, others don't. There are quite a few ways to make money, and we're open to suggestions for more.
Posted: Sat Oct 27, 2012 11:09 am
by Aleesia
I mean like in stores or shops like the general store or the bookshop, bank, etc...
Posted: Sat Oct 27, 2012 11:13 am
by Rias
Would you be willing to be in-game regularly and often enough to fill routine daily work hours?
Posted: Sat Oct 27, 2012 12:24 pm
by Aleesia
I would. I don't know about other people though.
Posted: Sat Oct 27, 2012 2:50 pm
by hadesfire
I would, depending on the time, the one good thing about having no life.
Posted: Sat Oct 27, 2012 2:51 pm
by Rias
Sadly I was being sarcastic. There are no plans to implement a full-time job system.
Posted: Sat Oct 27, 2012 2:53 pm
by hadesfire
what about a one time job? maybe having some NPC's needing some help, but only available to people who aren't in a guild.
Posted: Sat Oct 27, 2012 2:57 pm
by Nootau
How much were you looking to earn per day?
Posted: Sat Oct 27, 2012 2:58 pm
by hadesfire
not much, less than guild tasks, but enough to get you food without killing carriers or hunting.
Posted: Sat Oct 27, 2012 3:26 pm
by Rias
Forage 2 or 3 things right outside town, and you've got enough to buy a ration. Virtually no risk, possible just outside (and even inside in some places) any town or hamlet, can be done with 0 skill, skills up a valuable skill, and will take maybe 30 seconds.
Farming and fishing will also net you plenty of riln without hunting and at virtually no risk of danger.
I'm not saying I'm against some kind of "do occasional odd jobs for townsfolk" mechanic, but pointing out that there are already many ways to make money without dedicated hunting.
Posted: Sat Oct 27, 2012 4:44 pm
by hadesfire
Agreed, but going outside and picking daisies or spending a few minutes typing the same things over and over doesn't seem very... adventurous. Perhaps we could have a mechanic that makes some NPC's have jobs occasionally, maybe a rare herb or something of the sort, doesn't have to involve combat, I just don't want to make money with no risk/max reward or max risk/max reward, something with difficulty that would net some riln.
Posted: Sat Oct 27, 2012 5:41 pm
by Aleesia
Or if you're a sword for hire, maybe you could make a full-time job with that. Gather a group of sword for hire peoples.
Posted: Sat Oct 27, 2012 5:41 pm
by Nootau
Where the rare herbs like feystep mushrooms removed? I ask as these sold for a pretty penny before the herb changes.
[quote=Aleesia]Or if you're a sword for hire, maybe you could make a full-time job with that. Gather a group of sword for hire peoples.[/quote]
You can already do that. People, such as Spearhead, already offer their skills up for those who will pay them. You can make money from cutting down humans and humanoids as much as beasts, if not more. If you would like a IC justification for such a grouping, say you were going to raid a bandit camp to lessen their number and free them of their bounty, donating a significant section to the city who they rob while keeping a good chunk to yourselves.
Posted: Sat Oct 27, 2012 5:58 pm
by Rias
I was under the impression, until the last couple posts, that the purpose of this thread was to inquire about low-effort jobs. As far as a guild-independent task/bounty system, we've tossed around ideas like that for a while now, so that's definitely something we're willing to do. While I think it's not much more than people telling you to go and do something you already could have just done yourself, I can see how it adds a drive to do these things and an increased sense of purpose. In other words, you already can make riln in the ways talked about in this thread, it just seems that people want to be directed by NPCs to do them, if I'm understanding correctly.
Just to clarify, I have nothing against the idea and think it'll add to the game and experience. Don't expect it to be the fast track to riches or anything, though.
Note: Feystep mushrooms haven't been removed.
Posted: Sun Oct 28, 2012 5:51 am
by hadesfire
Yeah, that's exactly what I wanted, spending 20 minutes foraging or logging or farming with just about no challenge just doesn't hold my interest for long, which is probably why i'm poor as dirt.