Independent TWC targets
Posted: Sat Oct 06, 2012 8:15 pm
I mentioned it in the whip thread but thought it deserved it's own post. How crazy unrealistic would having independent targets for each hand be? I was thinking the ability to aim for the left hand target would be based off of Two-Weapon Combat, defaulting to the right hand target location (or random location) if skill check is failed when using two different targets. Then the normal check for hitting the aimed at location would apply for the left hand.*
I don't know if that is completely unrealistic, but it would be incredibly awesome.
*It would be cool if somebody could tell me what exactly governs aimed attacks.
I don't know if that is completely unrealistic, but it would be incredibly awesome.
*It would be cool if somebody could tell me what exactly governs aimed attacks.