Clok inventory and "hands" system
Posted: Sun Jul 29, 2012 10:41 am
Hi, I've been playing for a week or so now (Character is also Mascond) and am really enjoying the game. I love how
skills, classes, and crafting have been implemented. There are great maps, great lore, and great players on this game.
That being said the "two hand" inventory system is driving me crazy! I understand that it is more realistic than having some sort of generic inventory system, but not everything that is realistic is good for a game. I always thought of a standard inventory system as a small, useful level of abstraction. I don't have to manage what I'm carrying container by container and hand by hand just like I don't have to go to the washroom when I play, or don't have to micromanage how I move my legs when walking. I find it cumbersome and a bit off-putting to be constantly taking stuff in and out of containers, especially when it's sometimes tricky to do with the item naming system (try taking out a particular sized bar, or a particular type of quartz from a container!)
Also, in real life, sometimes you can hold more than two things or only one thing at once. My character can pull a full mining cart with one hand, but can't hold three nails at the same time. Maybe having an inventory with a certain max encumbrance level would make the game (especially crafting and inventory management) more appealing to new players, or even players who have played other MUDs.
This is just my single grievance in an otherwise fantastic game!
skills, classes, and crafting have been implemented. There are great maps, great lore, and great players on this game.
That being said the "two hand" inventory system is driving me crazy! I understand that it is more realistic than having some sort of generic inventory system, but not everything that is realistic is good for a game. I always thought of a standard inventory system as a small, useful level of abstraction. I don't have to manage what I'm carrying container by container and hand by hand just like I don't have to go to the washroom when I play, or don't have to micromanage how I move my legs when walking. I find it cumbersome and a bit off-putting to be constantly taking stuff in and out of containers, especially when it's sometimes tricky to do with the item naming system (try taking out a particular sized bar, or a particular type of quartz from a container!)
Also, in real life, sometimes you can hold more than two things or only one thing at once. My character can pull a full mining cart with one hand, but can't hold three nails at the same time. Maybe having an inventory with a certain max encumbrance level would make the game (especially crafting and inventory management) more appealing to new players, or even players who have played other MUDs.
This is just my single grievance in an otherwise fantastic game!