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Qualify of life improvements

Posted: Thu Jul 12, 2012 1:38 pm
by Xzean
There are some things as new people(Sionyl and I) but veteran mudders that we notice missing. The vast majority of them are just small little things, but we thought we might as well record them here.

Stow - working with right and left instead of having to specify a weapon
Assess/Con/Appraise creatures system
Detailed maps (I am actually working on this myself but only have a few areas)
Numbers instead of colors on the status bar for Energy and HP.

I'll add more as we think of them.

Posted: Thu Jul 12, 2012 2:19 pm
by Lun
1) Everyone's been asking for a sheath command, har. I back this up a bit, but they're busy.
2) I hear that a consider system for creatures is being worked on? Not too sure. Best way to do it right now is to attack it and run, har. You'll see approximately where it rolls.
3) There's two ANSI maps available currently, Wilderness and Stone Canyon.
4) I believe that we have a text based status bar because it makes it more immersive. We don't have an HP system; damage is completely based on body parts and energy. If your energy level goes into the negatives, I.C. below unconscious, you will die. Likewise, a killing blow to the neck, eyes, head, and chest can kill you.

Posted: Thu Jul 12, 2012 7:42 pm
by KianTheArcher
I was under the impression that there wasn't going to be a consider system for mobs.