Noncombat usage of spells
Posted: Sun Jun 17, 2012 3:26 pm
I noticed something that didn't bother me at first, but the more I thought about it, the more it bothered me. Whether you're using geomancy to till land or using hydromancy to water dry soil, you don't earn any skill experience or any guild points for performing those actions. I feel that there should be more nonviolent methods of earning skill experience, at least.
Thinking about it in a logical manner, magic is simply science. This has been discussed and is the widely accepted theory. Casting magic in combat is similar to simply casting magic at all, and the act of performing magic should increase your experience with it, though the gains could be considered minimal compared to in-combat gains.
Ardor brought up a valid point that this system could be abused. However, there is only so much land to till, and you can only water dry plots. A pyromancer can constantly perform their actions virtually endlessly; in that case, a pyromancer's roundtime might be adjusted to a higher one when lighting objects like torches or lanterns or stoves as well as lowered potential gains.
Not to mention that the method to obtaining promotion points for an Elemancer is simply "casting spells", committing deeds like tilling soil or watering dry plots also can be considered as casting a spell, as a geomancer is moving the earth and a hydromancer is creating water. A pyromancer is creating fire when he lights a torch on his own. These are all casted spells, even if it's not in combat.
Please comment with constructive criticism, additional ideas, or your opinion. Thanks for taking the time to read this!
Thinking about it in a logical manner, magic is simply science. This has been discussed and is the widely accepted theory. Casting magic in combat is similar to simply casting magic at all, and the act of performing magic should increase your experience with it, though the gains could be considered minimal compared to in-combat gains.
Ardor brought up a valid point that this system could be abused. However, there is only so much land to till, and you can only water dry plots. A pyromancer can constantly perform their actions virtually endlessly; in that case, a pyromancer's roundtime might be adjusted to a higher one when lighting objects like torches or lanterns or stoves as well as lowered potential gains.
Not to mention that the method to obtaining promotion points for an Elemancer is simply "casting spells", committing deeds like tilling soil or watering dry plots also can be considered as casting a spell, as a geomancer is moving the earth and a hydromancer is creating water. A pyromancer is creating fire when he lights a torch on his own. These are all casted spells, even if it's not in combat.
Please comment with constructive criticism, additional ideas, or your opinion. Thanks for taking the time to read this!