Page 1 of 1

Creature anatomy

Posted: Thu May 10, 2012 11:22 am
by Blair
There needs to be a general skill that measures our understanding of creature anatomy.
This skill will affect how well we kill creatures. If you hunt a monster and not know its vital points and skeleton structure,
what was intended to be a critical hit could have deflected on a bone and merely scratch the monster.
This skill would also affect how well our crafted armors are tailored to the individual sizes.

Posted: Thu May 10, 2012 11:28 am
by Nootau
How would that effect the aiming system though, especially targeting the neck or the eyes..

Posted: Thu May 10, 2012 11:33 am
by Blair
If you attack a large spider, do you know where its eyes are?

Posted: Thu May 10, 2012 11:35 am
by Nootau
...We have large spiders?! Kill it with fire!!!

<If we get exotic creatures that are non typical then yes, I see your point. At the same time then there should be a study command of what damage types the creature is weak to and areas that have the least amount of health.>