There needs to be a general skill that measures our understanding of creature anatomy.
This skill will affect how well we kill creatures. If you hunt a monster and not know its vital points and skeleton structure,
what was intended to be a critical hit could have deflected on a bone and merely scratch the monster.
This skill would also affect how well our crafted armors are tailored to the individual sizes.
Creature anatomy
How would that effect the aiming system though, especially targeting the neck or the eyes..
The elements are slaves to no being. One must learn to ask for their aid, the elements offer power to the humble. This is why no one is truly a master yet everyone is a student..
~The Apprentice of the Elements
~The Apprentice of the Elements
...We have large spiders?! Kill it with fire!!!
<If we get exotic creatures that are non typical then yes, I see your point. At the same time then there should be a study command of what damage types the creature is weak to and areas that have the least amount of health.>
<If we get exotic creatures that are non typical then yes, I see your point. At the same time then there should be a study command of what damage types the creature is weak to and areas that have the least amount of health.>
Last edited by Nootau on Thu May 10, 2012 11:38 am, edited 1 time in total.
The elements are slaves to no being. One must learn to ask for their aid, the elements offer power to the humble. This is why no one is truly a master yet everyone is a student..
~The Apprentice of the Elements
~The Apprentice of the Elements